The Past, Present, And Future Of Virtual Reality

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The Past, Present, and Future of Virtual Reality Heather Clark INF 103: Computer Literacy Professor Ray Fernandez June 13, 2011 THE PAST, PRESENT, 1 The Past, Present, and Future of Virtual Reality The advancement of technology has been able to completely transform the way the human race perceives different things about their lives. It has allowed people a different way tp work and play alike. It has opened up doors to allow people to travel to places that they would have never been able to visit in their entire lives. It has allowed our minds to be opened up to new experiences that we would never have been able to experience, and possibly could never have even dreamed of. Technology has brought us the advancement of virtual reality. Virtual reality has been defined by Steve Bryson to be “The creation of immersion in a computer- generated three-dimensional environment in which objects have spatial presence.” Or, as he later simplified “Things as opposed to pictures of things.” (Virtual Reality (2003) para.1). Virtual reality has become a technological advancement that has changed the lives of almost every person in the world. Virtual reality is used to teach people to fly or even to allow one’s self a break from reality by playing a role-playing game on your computer or console. Virtual reality has literally changed our world and the way that we are able to perceive different things in it. Virtual reality began to appear in the 1980s. It can be traced back to the research and work of John Lanier and Jean-Jacques Grimaud at VPL Research founded in Redwood City, California. “VPL focused on the provision of state-of-the-art human interface tools and is widely renowned for producing the DataGlove device” among other technologically advanced ideas and devices. (Kalawsky, (1993) pg. 34). John Lanier wanted a “new

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