Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (Main #2) Too much video game playing makes your kid socially isolated. A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. (Main #3) When playing online,kid can pick up bad language and behavior from other people, and may make kid vulnerable to online dangers. And a report shows that teens swear because of video game Game is bad for
She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205). Sternheimer feels not enough emphasis has been given to other issues such as “social rejection and depression” (206). She also brings our attention to information on statistical evidence. Sternheimer believed it to be “controversial” and feels it “exclude[s] a host of other factors” (207). Sternheimer feels it is these other over looked factors that are truly the cause of “young killers” (210).
Violence in video games’ disadvantages A. For players’ health 1. Physically To evaluate how violent video games affect children, one must consider the techniques these games rely on and what literature shows about the games’ impact. Violent video can be so addictive to children that they’re parents cannot control it. Children who are addict are playing these games until 2:00 a.m. without eating or drinking.
Violent video games have the most negative psychological effects including: decreased socialization, increased aggressive thoughts, behaviors, and feelings. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours. The effect of video game violence in children is worsened by the games’ interactive nature. In many games, children are rewarded for being more violent. The act of violence is done repeatedly.
The Hunger Games serves as an allegory for modern entertainment, economics, and government to criticize on society’s entertainment in violence and how it can provoke violence in society, government’s control by creating fear and weapons, and a criticism on the gap between the rich and the poor which creates a hostile relationship between first and third world countries and these ideas demonstrate that society is corrupt and young people are the only ones that can change it. In today’s society, people find entertainment in violence which can ultimately stimulate violence in society. Teenagers find entertainment in violent video games which can lead to acts of violence. About 97% of teenagers play games that contain little to no violence, sex, and drugs, and studies have shown that in some cases video games can cause teens to become violent and aggressive (Harvard’s) In The Hunger Games, The Capitol finds an immense entertainment in violence. The actual games make young adults in the novel become inhumane and violent in order to survive.
When children start to abuse the convenience of the internet by harassing other people, the internet becomes very dangerous. What makes cyber bullying so dangerous? Cyber bullying is dangerous because it has the ability to take the smallest incident and build up so much tension around it that it results in a murder or suicide. Some people may blame the victim for lacking self control and not being able to ignore the situation. Some people may claim it was just a joke and may blame the victim for being too sensitive or insecure.
Some experts conclude that the recent trends of violence in video games and on TV are manipulating children. Nearly half of the video games a typical seventh grader plays are violent or involve killing. The shooters of the Columbine Tragedy, Dylan Klebold and Eric Harris, were avid players of the games Doom and Quake (Keegan). Both of which are controversial games that have been referred to as “ultraviolent video games” (Sternheimer). But normal, healthy children do not play these games just for the thrill of shooting someone.
Persuasive Essay Abstract There has been quite the speculation over the past years on whether or not videogames are in fact the cause of violent behavior. The fact is videogames have received too much negative feedback without clearly understanding what they can actually do. By doing studies specific to aggressive, violent behavior and other studies to see if videogames can prove to be beneficial in their use is really the only implication to knowing the truth. Studies have shown that 98.7% of adolescents play videogames to certain extents and that most have disproven the correlation of games and violent behavior. Upon further studies, games are substantially more beneficial than previously thought.
Some experts believe excessive use of the Internet, cellphones and other technologies can cause us to become more impatient, impulsive, forgetful and even more narcissistic. “More and more, life is resembling the chat room,” says Dr. Elias Aboujaoude, director of the Impulse Control Disorders Clinic at Stanford. “We’re paying a price in terms of our cognitive life because of this virtual lifestyle.” We do spend a lot of time with our devices, and some studies have suggested that excessive dependence on cellphones and the Internet is akin to an addiction. Web sites like NetAddiction.com offer self-assessment tests to determine if technology has become a drug. Among the questions used to identify those at risk: Do you neglect housework to spend more time online?
Video Games Beneficial or Hazardous Video games have been a growing phenomenon since the mid 1980's. With the vast improvements in technology the video gaming industry had evolved from simple two dimensional games to realist, fast paced, life like experiences. Along with it's growth there has been an ongoing discussion of whether video games are beneficial or hazardous to children and adolescents. Some are of the view that video games are indeed hazardous because they are meaningless times wasters that encourage anti-social behavior, have a negative impact of the health of children, and because they are filled with violent content. However, I do not share these views.