The Advancement of Artificial Intelligence in Video Games

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Artificial Intelligence, or AI, is a major part of video games and computer technology in today’s world. These elements include situation calculus, tree searching, problem solving, and decision-making. Video games have had drastic progress in the past ten years. Video games seem to get twice as intricate every year and a half or so. As these games get more complex they also get more interesting and appealing. Video games are no longer just a diversion from work or a thirty minute escape from reality. They are quickly becoming an artistic form of expression for the programmers and developers, and a serious pastime activity for the players. One somewhat new game that shows this radical advancement and complexity of video games is “The Sims 3” by Electronic Arts, or EA. Physicist Willy Higinbotham was the first to create a video game in 1958. The game was “Tennis for Two” and was played on an oscilloscope. The first game ran on a computer was “Spacewar” by Steve Russell from MIT. The graphics were ASCII characters and it ran on a Digital PDP-1 mainframe. The founders of Atari, Nolan Bushnell and Ted Dabney released the first video arcade game, “Computer Space” in 1970. Within next ten years companies such as Atari, Magnavox, and Coleco released home video game console systems. In 1980, the first 3-dimensional game ever, was released. It was called “Battle Zone.” “Battle Zone” ended up being used by the US government for military training. Four years later, the Nintendo Entertainment System was released, marking the start of the modern gaming era. Shortly after, home computers started to be found in the common household. Video games designed for home computers began being developed. The fact that home computers had more storage and computing power than cartridge-based console systems allowed for more complicated games. The console industry flared back up in 1995

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