IT550 Assignment Unit 1 Kaplan University As the digital age progresses, more and more business is conducted electronically. Symbiotically illegal activities of those that wish to prosper from security vulnerabilities will increase. Cybercrime can be motivated by a number of factors including terrorism. Cyberterrorism is any terrorist act that uses computers as the vehicle for their attack. Cyber terrorists can be motivated to target organizations that will result in the radical’s group to cause the most harm and/or receive the most attention for their party.
Rought draft of Journalism final essay Caleb mcconnell journ 102 In our 21st century society with technology blooming steadily, Internet access has become a necessity to strive in modern times. As our world rapidly advances into the digital age everything is starting to switch to online. Almost every bank has an online banking website that lets you handle your money from home on your computer instead of having to go to the bank every time you want some cash. Because 77% of the United states population uses the internet, online shopping has also become a huge industry. According to the National Retail association 51% of the US will shop online this up coming holiday season.
Video Case Assignment #2 Questions Questions: 1. a. Some advantages of an online survey of a cross section of Internet households are lower costs, instant results, instant updates, and better responses. The disadvantages are that not all households have Internet access, if the survey is sent via email, it may be considered junk mail. Also, some people just fill out the surveys to get the promotional offer and will just fill out anything. The disadvantages in not being able to reach as many individuals due to lack of internet or lack of email accessibility, provides major negative impacts for research.
In fact there are 500,000 book titles available for electronic readers and according to the AAP e-book sales increased by 176% in 2009 and Audio book sales totaled $192 million (AAP, 2009) making the addition of e-books and Audio books to their portfolio a logical strategic move. From a strategic standpoint, moderate game players are the “great untapped market segment of online game players” (Patrovsky, The Market for Online Games, 2003). CanGo has the opportunity to build a niche that heavily markets to the needs and desires of moderate game players. This section of the market tends “to spend substantial amounts of time and money on games” (Patrovsky, The Market for Online Games,
We must first start off with GameStop as the most obvious. According to Reuters.com “GameStop has gone from having about $1.2 billion in debt after it bought Electronics Boutique in 2005 to generating an estimated $500 million in free cash..”(Reuters, 2012) This type of bank account offers GameStop a wide range of efforts to build into their existing storefront structure and expand to build other stores and increase development into their digital delivery service as mentioned before. CanGo has 164 million in working capital that is definitely strength in the financial aspects of venturing into the online gaming market. GameStop is in a booming game market; however its weakness is that it has the obstacles of intense competition and piracy concerns. We move on to Xbox that has an overwhelming advantage for being in the online gaming business since 2002.
If more people spend time online, Google stands to make more money from online ads and other services. Google Fiber is just one of the projects the company is exploring to boost revenue as its search advertising business matures. Google Fiber is a tantalizing proposition for consumers fed up with the slow speeds and high prices offered by cable and phone companies. With Google Fiber, Internet speeds reach 1 gigabit per second at prices that are comparable with what they already pay for much slower service. Consumers in the Midwest pay about $70 a month for high-speed Internet.
Understanding the Market CanGo’s position in the online retailing market has been a success for a small business. Moreover, the company’s Initial Public Offering has given CanGo an opportunity for expansion into the online gaming industry. Currently, in the United States, 68.7 million households have internet access and forty-one percent of that population spends their leisure time playing video and online games. (GSAY, 2011) In fact, online gaming has now become a large segment of the gaming industry due to the increased availability of internet access to consumers and the variety of games available for different age groups. For example, the average age of online gamers are 25-44 years of age, which includes about 95 million people or more that play online games.
Tevin Hutchinson 11/10/2012 English 102 Technology plays a huge role in our everyday life. I do believe that technology has made our lives easier, but it also has made us more dependent on the technology itself. When using the internet for a dictionary you could easily get distracted. Anyone can put anything on the internet, so what you find might not be accurate. Most people find that looking things up on the internet is distracting because you are already on the web so why not check YouTube for a funny video, or update your status on the social network.
These ads get in the way of the viewers screen and will most of the time trick you into clicking onto the pop up, which unethically redirects you to another web page. It may even make you click in an area that authorizes an installation of some sort of adware to your computer. Lack of online B2C ethics has been a large contributor to identity theft and internet fraud. In conclusion, there are many legal and ethical concerns with online B2B and B2C sites. Since most of the internet is unregulated it is important to research companies that we consider doing business with from the B2B or the B2C perspective.
Two of the most informal ways this is through is through phishing and pharming. Both of these methods provoke users to unreal websites, where they are asked to participate in different things. This includes login content, much as usernames and passwords, phone book, addresses, accomplishment carte lottery, funds invoice numbers, and opposite content criminals can use to "steal" another mortal's identicalness. For this cause, it