She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205). Sternheimer feels not enough emphasis has been given to other issues such as “social rejection and depression” (206). She also brings our attention to information on statistical evidence. Sternheimer believed it to be “controversial” and feels it “exclude[s] a host of other factors” (207). Sternheimer feels it is these other over looked factors that are truly the cause of “young killers” (210).
Staff received identification badges and school doors began to be locked during the day… [and that] the school campus was cut off from the surrounding area by a fence (Shootings 2012).” What they failed to realize is that these security measures will mean almost nothing to a shooter. A door could be easily shot off the hinges and the lock on the door could easily be shot off, and the fence they put up could easily be cut or climbed over. Schools should also make sure to not have a “Gun Free Zone” sign in front of the school, because in most cases the most common places for shootings to occur are in places where there are those signs. This is due to the fact that anyone who is thinking of shooting the school will know that everyone there is defenseless. The shooter will decide to go to the school with the sign rather than the
In this article, McGoey starts by talking about the violence that have taken place in our schools in the recent years. He does not feel that the solution to America’s problem is as easy and blunt as banning all guns nor adding more regulation because it would easily increase the black market(2). To stop such horrific violence, it must be pulled out at the roots. Careful look at the past incidents shows that evidence of potential violence is found in different areas of the ones that are committing such acts; home, computer, notebook, and school lockers (7). Video games have become more real than ever before.
Summary of Do Video Games Kill by Karen Stemheimer In the commentary, “Do Video Games Kill”, Karen Sternheimer brings to light an interesting and incredibly controversial subject; are video games to blame for youth gun violence? She maintains that due to many biased opinions; political, religious and advocacy groups, the media have failed to provide ample information to the public resulting in the inability to form an educated opinion, in turn causing a mass hysteria resulting in tougher security guidelines in schools, stricter juvenile laws and far less personal and parental responsibility. An incredibly popular first person shooter video game, Doom, is ripe with gratuitous violence. So much so that it has been blamed for several mass shootings, perpetrated by middle-class, white, young-adult males. The media, politicians, advocacy groups as well as the FBI are steadfast in claiming that the only rational explanation is that of the individuals falling prey to the aggression inciting video game.
But is this right, should parents even, principals just blow bullying off like that? Maybe we've seen a bigger kid shoving a smaller kid around, or a girl with less money shunned because her clothes aren't nice enough or she doesn't live in the right neighborhood. Both situations involve bullying, and it's a serious problem in elementary and middle schools nationwide. Too often, we don't take bullying seriously. Young people who are bullied are more likely to skip school or completely drop out.
Random locker checks are not done to torment and/or invade the privacy of the students, but for many other important reasons which include school security. These checks are required because malicious students bring drugs and weapons to school and store them in the lockers. Random locker checks should be made obligatory and done frequently to assure the wellbeing of the students. In the first place, locker checks help increase the safety in schools. Safety is a problem in every environment and especially school.
Bullying is a plague that creeps up on schools and spreads through rumors, causing innocent students to suffer. This is serious because, bullying is harmful towards anyone, especially to those in school. It could distract students from their studies and create a low self-esteem that can ruin future careers. Now there are already laws towards bullying such as discrimination, assault, and harassment, but those laws need to be enforced. However they are not, because in most cases of bullying it is usually one person’s word against the others.
Are video games causing violence amongst today’s children? Nowadays, video games have caught the attention of both the Media and parents. Increasingly, the media tends to remind people how much violence these games contain, thus blaming them for the violent behavior a child may be imitating. In addition, video games seem to be the scapegoat for a quick point of blame and is a much easier answer rather than finding what truly may lie behind the motives for violence in a child. With RPG (role playing games) becoming ever more so popular, so does the demand for realistic violence in them.
However, Arthur Strang neglecting to keep his gun stored in a safe place is not a good enough reason to take away guns from the millions of responsible gun owners. What happened to the child was unfortunate, a terrible accident. But “They Each Had A Gun” raises a good point; more children by far die by fire than by guns, yet we do not ban or license matches. The same situation with Arthur Strang’s son and Bruce Kammerer could have taken place if you replace the gun with a knife or an accidental swing of a baseball bat, yet we are not in a rush to ban these items because that is not their only purpose. The same applies to a
Nowadays, video games have astonishing graphics, long character scripts, incredibly detailed storylines and many other capabilities for the players. All these advances in the video game quality, made many people question the content of these video games that were being released. One of the main concerns that is still being debated is that of violence in these video games. With the new technological improvements came even more realistic content that thinned the line between a simulation and a video game. The thinning of this line is what made people think about the impact of these violent video games on the everyday life.