Research Paper on Computer Animation

1279 WordsNov 30, 20136 Pages
In computer animation the reasons for wanting greater physical realism vary on applications. Water and real-time virtual humans with skeleton-based models have evolved throughout time. How water is animated and what principles are taken in consideration is crucial to the computer graphics in order to achieve that realism wanted. In similarity, virtual-humans also carry these factors but in addition they help portray scenarios in which real humans may not be suitable or safe to be in. Modeling water for computer animation has been an ongoing goal of computer graphics. Recreating as much of our world around us in a realistic way as possible has evolved throughout the years. Water animation has evolved, as well, from interpreting the way light interacted with the surfaces and volumes of an object. Greater physical realism in computer animation allows the animator to better integrate computer graphics elements. Movie special effects, game developers, and graphic researchers tend to try to mimic this physical realism such as the motion of water, fire, and smoke. For nearly forty years Physicists and Mechanical Engineers have been modeling the behavior of liquids on computers, for example, by modeling the pressure around a ship hull through a variety of ocean conditions or calculating how the coolant in a nuclear reactor flows around spherical rods. The main core to computer graphics research is characterizing the motion of a liquid, which allows the animator to model an animate it quickly on a computer, model how it interacts with traditional computer graphics environments, allow the model to be manipulated in order to break the boundaries of real-world physics and create good looking pictures. Enough complexity of the physical model provides the realism, but reasonable pragmatic efficiency, amount of computational time, while providing mechanisms to control the results

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