It seems to be a legal blunder that is very straight forward, but becomes a heated debate. It begins with the argument should we prosecute a gamer for stealing via the virtual world? Alex Weiss is correct in saying that prosecution for virtual theft is wrong in the scheme of things, because each player reacts differently to behaviors. Even though a person is a “raider” in a game, it doesn’t make them a criminal in the real world. Weiss opens up his article with, “As a reformed online gaming thief, this ruling makes no sense to me.
3). In the past, courts have found that the unauthorized duplication of digital music files over the Internet infringes on a copyright owner’s exclusive right to reproduce their work. Issue: Johnson (2013) reported that ReDigi specified, “It never makes copies of music and describes the technology behind the service as follows: Once you upload a song to your Cloud it is instantaneously removed from your library” (para. 5). Rule: The U.S. District Court for the Southern District of New York concluded that this file transfer constitutes reproduction.
The media have created unnecessary fear and moral panic to legitimize their personal agendas under the guise of “protecting children”. More often than not, alternate explanations are not even taken into consideration. Depression, poverty, ignorance, self deprecation, bullying, violent home life are seldom cited and when cited are not explored in depth. The justice system in nearly every state has revised its juvenile justice laws to increase their penalties in many ways; however, the Supreme Court deemed juvenile executions unconstitutional, which in turn created even more
She also writes some about politicians and the Juvenile Justice system. Sternheimer points to other possible reasons for the violent acts of the youth such as, the home life. While it may be that juvenile crimes have declined and personal backgrounds effect actions, it cannot be said this proves video game violence has no effect on youth. Sternheimer begins by explaining how video games violence has become a “folk devil” (204) to explain unexplainable happenings of youth shootings and this is just the one to follow the many other explanations the media and politicians have given for problem youth. She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205).
For example, in 2011 Sony patented an anti-piracy system that automatically measures standard load times for their legitimate video games against the load times for pirated video games, allowing their gaming systems to only play programs that fall within a specified range ("Sony Anti-Piracy Patent Published”). Daniels, Radebaugh and Sullivan also describe how many organizations “‘lawyer-up’…and file lawsuits against illegal sellers” (126). Hollywood movie studios have been known to file “…hundreds of copyright infringement lawsuits…against people they allege are illegally distributing feature films online, a hard-line tactic that mirrors the anti-piracy efforts of the recording industry” (Hernandez). Other tactics include actively monitoring online retail outlets, using radio frequency identification chips to track products and the inclusion of special codes on packaging so that cautious consumers can validate whether or not a product is pirated (Daniels, Radebaugh and Sullivan 126). Government support in the fight against piracy, especially on the international stage, is often viewed as both positive and necessary.
It will inform you on how hackers and system administrators used ping sweeps and port scans. While describing some of these notorious computer activities, these techniques will also be shown how system administrators can use to benefit the company. Two techniques that are used to attack a network is ping sweep and port scans. These activities can be used with malicious intent against, as well as, in effort to try to protect a network. Ping sweeps and port scans has been a notorious and yet a useful tool for hackers and system administrators.
IT550 Assignment Unit 1 Kaplan University As the digital age progresses, more and more business is conducted electronically. Symbiotically illegal activities of those that wish to prosper from security vulnerabilities will increase. Cybercrime can be motivated by a number of factors including terrorism. Cyberterrorism is any terrorist act that uses computers as the vehicle for their attack. Cyber terrorists can be motivated to target organizations that will result in the radical’s group to cause the most harm and/or receive the most attention for their party.
Sony assumed no responsibility, stating, “there’s a duty to the consumer to use it responsibly”. The stakeholders of this case include; Sony, the stockholders and anyone invested in Sony, Sony’s competitors (other producers of games), gamers (the loss freedom to play what they want and when they want), the community that surrounds Sony (for example; its’ employees whose jobs are at stake if Sony is brought to court or the government regulates gaming activity), distributors of games and gaming equipment (increase of prices due to court rulings, loss of sales due to regulations followed by government rulings, etc. ), the community that is affected by the addiction of gaming (such as spouses, friends, family). Critical issues that are presented in the case include; players realistically not reading user agreements before beginning a game, which could potentially lead to Sony being held responsible for the suicide of Shawn Wooley due to putting out a game that took over the life of its’ users, potentially followed by the prospective declining economic state of Sony due to the loss of profits from bad press, possible lawsuits, governmental regulations, and a community that is frightful for the consequences and
These include network products such as Netscape, and the various E-Mailers, which Microsoft have all but destroyed by simply shipping their own, "free" versions (Internet Explorer and Outlook) as part of their OS distributions. Attempts through the U.S. court system to break up this patently obvious Microsoft monopoly have, unfortunately, failed so far. One bright light
The Ohio laws’ interpretation was ambiguous; therefore, P&G’s claims were unfounded. P&G received criticism from many, including The Cincinnati chapter of the Society of Professional Journalists, a Wall Street Journal editorial, and a New York Times columnist. They continued to deny any wrongdoing. No charges were filed against any individuals. The fraud squad investigator later went to work for P&G full-time.