Nintendowii Essay

1406 Words6 Pages
WII Case Analysis Joseph C High COMPANY NAME: Nintendo CO., LTD INDUSTRY: Video Games COMPANY WEBSITE: (http://www.nintendo.com) COMPANY BACKGROUND: Is an international corporation located in Kyoto, Japan and founded on September 23, 1889 by Fusajiro Yamauchi as a handmade hanafuda card producer. (wii.wikia.com, 2010) Before they moved into the video game industry they had tried many business ventures, including a cab company and a love hotel. But video game development is the most successful, and now are one of the most influential companies in the video game industry and Japan's third biggest company, as well as the fifth largest software company worldwide and have sold over 470 million consoles and 2.7 billion games (as of October 02, 2008). (wii.wikia.com 2010) Satoru Iwata is CEO of Nintendo. In 2002, Satoru Iwata was named president of Nintendo Co., Ltd. He joined Nintendo in 2000. Nintendo currently employs 4,425 employees, as of 2009. (wii.ign.com) its net profit fell to Y77.62 billion in the fiscal year ended March 31, compared with an Y228.64 billion in the same period a year earlier. Revenue fell 29.3% to Y1.014 trillion while operating profit dropped 52% to Y171.08 billion. The name Nintendo translated into English means "Leave luck to Heaven". Nintendo is currently the longest surviving console manufacturer in the world. SWOT ANALYSIS: Strengths: Uniqueness of hardware motion detection. Low cost hardware and software. Another positive of the Wii is intuitive usage, innovative, unique console, and more freedom. The Wii’s target audience (3-110) Motion technology already in the hands of +50 million consumers. (www.zimbo.com) Weakness: some of the weaknesses of the Wii are joystick liability. Limited selection of software opportunity. Low graphic quality. Doesn’t own the motion sensing software. Hardcore gamers won’t

More about Nintendowii Essay

Open Document