Netflix SWOT Analysis- Strengths and Weaknesses. Valuation too high Many people are watching Netflix’s (Nasdaq: NFLX) stock rise into the stratosphere, leading to a mania of momentum buying, which often bypasses the fundamentals of the company. Let’s do an old fashioned SWOT analysis, where we analyze the strengths, weaknesses, opportunities, and threats the company faces. • Strengths •Brand- to "Netflix" is fast becoming a verb in today’s society. Everyone knows the company’s name and the association is generally positive.
Blockbuster’s concept attracted investors and franchisees throughout the late 1980’s. One of the most influential investors was H. Wayne Huizinga. Mr. Huizinga and his partners purchased a 33% stake in Blockbuster for $18.6 million in 1986. After the departure of David Cook in 1987, Mr. Huizinga took over as CEO. Mr. Huizinga adopted a target market saturation strategy and opened Blockbuster stores throughout the nation reaching a majority of the U.S. television market.
Redbox charges over $1.00 per day for its movies. Moreover, Redbox kiosk are places in major retailer’s centers. b. It is the leader in vending kiosk machine segment of movie rentals. As of March 31, 2010, Redbox had 24,800 of installed Redbox and DVDXpress kiosks in convenient for customer locations.
Push and Pushback in Streaming Video 1. a. Fostering deployment of technology that enables user-friendly, ease of access to the Netflix streaming service. b. Initiative of Netflix to get into original programming. c. Growing competitions from businesses such as Amazon.com, allow people to stream videos at no charge. d. Fees that studios charge Netflix for access to the studios’ content.
For years Netflix has been entering into deals with electronics manufacturers such as Song and Samsung to include the Netflix software with their devices, allowing the end-users to access the Netflix streaming service. Netflix needs to foster the creation of technologies that allow fast and easy access to the Netflix streaming service, while providing high quality content. The second major challenge is the growth in competition in the video streaming market, Netflix is competing against Hulu, Amazons subscription service, HBO Now, Google Inc. and others to dominate the video streaming market, and, at the time of this case study, was winning the battle against the newcomers, but this lead would surely decrease as other streaming services entered into agreement with movie and television studios. The third challenge that Netflix is facing is getting involved in original programming, creating their own series and movies. Netflix has had quite a bit of success here with shows such as ‘House of Cards’ and ‘Marvel’s Daredevil’, but other video streaming suppliers have started to create and release unique content as well, and some of the major media companies are pushing back against the unique content on streaming services by removing their own content from those streaming services.
I. History of Redbox: In 2004, Redbox began positioning DVD rental kiosks in high-traffic shopping locations in all fifty states, Puerto Rico and the United Kingdom. This innovative deployment of newly released DVDs, Blu Rays, and video games charged a $1 a day rental fee, which could be returned to any other kiosk nationwide. In 2009, one simple second generated 70-80 rental transactions (over 365 million DVDs) and also $773.5 million in revenues (Gamble, Thompson, and Peteraf). Coinstar Inc., a self-service, coin to cash kiosk wholly owned and operated Redbox.
We move on to Xbox that has an overwhelming advantage for being in the online gaming business since 2002. This long history of development with examples like Xbox Live gaming service that allows a subscription base platform for multiplayer gaming puts Xbox in the forefront. However the weakness lies in its heavy competition with Playstation, GameCube, and Nintendo Wiki. They are also seeing competition from cell phone users that can download online games to their cell phones. As for Barnes and Noble the shift of sales from the lower priced Kindle is always a playing factor in its demise.
Understanding the Market CanGo’s position in the online retailing market has been a success for a small business. Moreover, the company’s Initial Public Offering has given CanGo an opportunity for expansion into the online gaming industry. Currently, in the United States, 68.7 million households have internet access and forty-one percent of that population spends their leisure time playing video and online games. (GSAY, 2011) In fact, online gaming has now become a large segment of the gaming industry due to the increased availability of internet access to consumers and the variety of games available for different age groups. For example, the average age of online gamers are 25-44 years of age, which includes about 95 million people or more that play online games.
Midterm exam Southern New Hampshire University Taiwan Hodges While you are watching Television you see kinds of commercials. There is a commercial for all most every product or service out there. The commercial that I have picked is Xfinity by Comcast. In their commercial they say that they have the fastest internet around. They also say that their on Demand service you can start watching it in one room and finish it in other room.