Sternheimer feels it is these other over looked factors that are truly the cause of “young killers” (210). These factors include personal traits, background and family. Sternheimer also blames politician’s claims for the rise of concern for video game violence (209). She briefly writes of law suits on video game producers and points out none have ever been won (210). Sternheimer wants us to question why there are “young killers” (210) arising from suburban families who are considered by most to be decent, well
Don’t think so. I've played this game online with hundreds of people that I don't know. There's not much chatting. Normally, I mute anyone who says anything as it's too often just rancid abuse and rage-filled accusation. When a player gets 'shot' and is shielded by anonymity, they get angry and the abuse gets vile.
They decided it would be best to take the game away from him. That was a big mistake. The boy was furious but not in his right mind. Late one night he crept into the garage and he saw one of his dad’s tools lying on the bench. He thought the tool looked like one of the weapons from his video game.
The truth about videogames Videogames are the most money makers among today’s society from all the other things including, some sports like, hockey, basketball, tennis and many others. What people don’t realize is that videogames are not only bad for their children, but they are also bad for the adults. Videogames not only influence kids for violence and aggressive behavior, but also for many social issues. A kid playing videogames for at least twenty hours is less likely to go to school and more likely insensitive to violence. Statistics have shown that the violence among young people is increasing every year.
Many would say and some may agree that the reason is that video games these days are too close to reality. Victor Strasburger, a professor of pediatrics at the University of New Mexico, Albuquerque, submitted his expert opinion stating “By any objective standard, video games have become more violent.” Congress has never allocated any funds for research on the influence of these games on children who spend seven to 12 hours a day playing them. One opinion is that games make violent actions normal for the player, therefore making the player desensitized and unremorseful. In this case the realistic video game appears to be the cause of violence. Consequently, realistic violence exists in the reality of a violent video game.
Seventy-nine percent of children play video games, and at least sixty percent of middle school boys have played one or more mature rated game. Some psychologists suggest that video games are positive- they are creating an alternate reality for adolescents to release their anger. However, studies have consistently proven that violent video games cause more aggressive behavior and, overall, are negatively affecting America’s youth. The debate whether or not video games are positive or negative has been a major controversy in the U.S. ever since Columbine, a tragic school shooting in 1999. News spread that one of the gunmen, Dylan Klebold, spent much of his time playing violent video games.
Every bad experience or violent act that has been seen in the public somehow will get linked to violent video games causing the violent acts of the people that do the crimes. In 1994, a system was put together to help rate video games to help keep underage children from being able to play these games that are rated inappropriate for their ages, this board is called the ESRB (Entertainment Software Rating Board) ("Esrb History", n.d.). However, even though this guideline was put into place some adults will purchase the games that are rated for mature audiences for their younger children. Some research will prove the opposite of the violent actions coming from playing a video game such as the video game will calm down a person or even kids that play video games that are on the honor roll in school. What is the meaning of violence?
The harm that video games cause can be evaluated by many different factors, and the most obvious among them is the negative effects they can have on physical health. Some experts in the video gaming industry can claim that the first-person shooters and real-time strategies sharpen reflexes, increase concentration and muscle coordination, in reality, youth who spend an ample amount of time playing video games experience effects which are not so beneficial at all. There is a possibility of the vision impairments. “Playing video games for extended amounts of time can cause children to experience many of the same symptoms seen in computer vision syndrome in adults. Extensive viewing of the game screen can lead to eye discomfort, fatigue, blurry vision and headaches.” (Bedinghaus, Troy) Vision impairments can cause many negative effects on a persons quality of life and can last a lifetime.
Did you know that the average age of a game player is 31 and has been playing games for 14 years? (‘’Top 10 Gamer Facts’’n.d)Video games have been around since 1960’s. It all started from simplicity; no story line, limited control options, and very simple visual. To what we experience today from interactive games to its simplest details which a lead to a misconception between these games and reality. Video games cannot be categorized under any group of age due its wide range of games which satisfies the interest of any one.
J L 21st Century 03/14/15 Elizabeth Larson The effects of video games and violence Violence is not measured by playing video games. All studies do not show a link between video games and acts of violence, but research does show an increase in aggression. (Fournis & Abou, 2014) There have been debates about how violent video games trigger violent, aggressive behavior. (Fournis & Abou, 2014) Violent video games can impact a person’s behavior, have positive effects and negative effects on adults or kids. Violent video games can impact a person’s behavior.