Ironically, it’s this that makes him more powerful as a character. Readers of Batman comics, consciously or not, put themselves in the shoes of Batman. If Batman can do all this, the reader thinks, maybe I can conquer my problems too. Batman has become a potent pop-culture icon of self-actualization and ambition in the face of adversity, and the stories depicting him are a direct parable for the conflict against one’s own inner darkness. Batman’s saga begins with a smoking gun and a promise.
Instead of focusing purely on the graphics or the gameplay (although the series excels in both), the games are best recognized for their elaborate plots and substantial characters. Final Fantasy XIII is director Motomu Toriyama's most recent installment in the series, and the game has added several groundbreaking innovations to the previous game engine used in Final Fantasy XII. XIII is best known for its unique split-narrative, its real-time/turn-based hybrid battle system, and its cutting edge visual graphics. The latter 2 achievements are only relevant within the videogame community, but the first aspect of narration (although not unique to this game alone) expresses the literary evolution of videogames. Final Fantasy XIII is a clear example of the literary value which a game can have, in addition to its videogame-exclusive components (such as gameplay and graphics).
Tre shouts out “Ricky”, the director uses a tracking show mixed with slow motion to show Ricky running away from the rival car after hearing Tre's voice. This camera gives us a mood of tension and makes the audience feel scared. The director John Singleton has used great camera techniques to film the key scene. Secondly, the director has edited the film to
I chose this concept because I am a big Star Wars fan. I love Star Wars since I was 10 yrs. old. FRONT: * I chose the Image of Darth Vader because he is one of the main antagonists in the original trilogy and as the main protagonist in the prequel trilogy. The name Darth Vader has become synonymous with a powerful form of evil in both television pop culture and political discourses.
The film was so successful because of the fantasy storytelling, musical catchiness and the abnormality of the characters the made the film stand out for the rest and becoming very unique. The film also featured what may be the most elaborate use of character make-ups and special effects in a film up to that time. The Wizard of Oz in 1939 is everybody's cherished favorite, greatest fantasy film musical from MGM during its prime years. The film was first re-released in 1949, and then in 1955, They also broadcast the film for many seasons, regularly on network TV as a prime time event; its first two showings were on CBS on November 3, 1956 and in December, 1959 (AMC). The film soon became a classic institution with annual showings for Thanksgiving, Christmas, and Easter time, in some years, and was sort a rite of
The role of a paranoid schizophrenic psycho has been justified by Ledger’s acting prowess. Sure, the basics have always been there, The Joker's maniacal grin, his unkempt hair, red lips and purple suit. But what sets this Joker apart is his mannerisms. The darting, unfocused eyes, the constant licking of the lips, the stimulating but yet eerie raucous of laughter is exactly what defines Ledger’s Joker. In addition to this, there is something that secernates Joker from other criminals.
I think that anything from a good plot to a great chemistry on camera makes a movie enjoyable to me. When a film can put together the right mixture of action, drama, great acting, and realism, I am usually it's biggest promoter. Let me tell you what makes a film un-enjoyable. One of my biggest issues with films today involves realism, or lack thereof. I cannot stand it when the guy shoots a car and it blows sky high – lifting ten feet off the ground or flipping over.
I watched Star Wars with my brother -Dave- for the first time one Christmas and from then on we were both hooked. Star Wars on telly at Christmas became our tradition. It was the only thing that was predictable and good; amongst the instability of our family home. It enabled us to escape into our imaginations and to dream about ‘how great life would be’, if the imagination became a reality. Even thinking about Star Wars
Video games primarily serve as a source of entertainment and although they have been quite influential on our generation, video games have had a lot of negative effects on the children of today. Since the start of Atari in 1972, the video game industry has expanded into a 10.3 billion dollar a year market and will only continue to expand with the growth of technology. And although these games provide much entertainment, it does not come without a cost. This pastime can become an addiction, carrying with it, many negative effects. Aside from the extreme amount of time wasted, video games teach players questionable life lessons.
specially in third world countries where children are witnesses to many harsh realities of this crazy world. Superheroes shows and comics connect and relate children world wide, no matter who people are or where they live we all enjoy good'ol superhero beating the villains. Even adults in today's time are fascinated by superheroes, i remember when Batman dark night played most of the viewers were adults. According to Fringeroth police officers, fire fighters and survivors are people who are the real life hero's. I think i agree with Fingeroth a whole bunch because if it wasn't for police and other authority the world would be a very bad place to live in.