The imaginary friend that I picked is Lou, the article I think that he would find most convincing is “Don’t Withhold Violent Games” because one of his hobbies is to play games. This is a summary of the article “Don’t Withhold Violent Games” by Jessica Robbins. In this article, Robbins begins by acknowledging how far technology has come and how video games have become more graphic and violent (1). Due to a lot of crazy events that have taken place in the recent years involving violent acts, there has been concerns if violent media games have influence. Robbins spoke on the laws that some states have passed banning minors from viewing or purchasing violent video games without an adult and feels such law should not exist (1).
The intense concern about video and computer games is based on the belief that the ultra violent games are inappropriate for all children and harmful to some. It is the player’s responsibility to be aware of the negative effects of video gaming. However, the gaming industry should also take part in some social responsibilities as well. What they develop and sell can affect people positively or negatively. For this reason, both the gamers and the gaming industry should acknowledge the ethical issues regarding video gaming, and both need
It is easy for me to see something on TV and know that it wouldn’t be right to replicate it. For a young child this may not be the case. Children tend to act out what they see on TV with their friends at school. As an adult I can choose what to and what not to watch based on how much violence I wasn’t to see or how much I can take. For children, the parents have to monitor what they watch and heed the TV rating systems to insure their children are not getting an unhealthy dose of violence.
For instance, do not let them get online in a private room, such as their bedroom, so it will be easier to keep an eye on their activity. Furthermore, it is important to build trust with children and teenagers regarding being responsible for using the internet safely (Raising Children Network 2012, p2). Thus, parents should draw a strict line between what children can do and cannot do, and there can be a reward for them if they are obey the rule. It is believed that the internet may bring many unexpected risks. Children and teenagers could meet strangers online and may even experience abuse, such as bullying and paedophiles, in chat rooms (Raising Children Network 2012, p4).
The text is focusing on whether it’s the television station and the team behind the cameras that have the responsible for actions the participants may do to themselves or others such as a crime, while participating on the show. The show Intervention running on A&E is a great example of how the boundaries have been pushed. The show is about the life of those who suffer from addiction and their family. People on the edge make good television and therefore will the people behind the show push the boundaries as far as possible. Situations in these kinds of shows can get out of hand and the participants can become a danger to themselves or others.
Parents should regulate the amount of video games their children play because if your child regularly plays games with plots based on violence and aggression, research shows children at risk for increased aggressive behavior, it inhibits social interaction, and it is not always intellectually stimulating. First, parents, not government, need to monitor video games. Laws don't go far enough to help parents, argues Craig Anderson, a professor at Iowa State University: "The results are really quite clear; regardless of gender... regardless of culture... we know that playing violent videogames increases the likelihood of aggressive behavior and aggressive thinking, decreases the likelihood of pro-social behavior, and increases what you might think of as desensitization... Probably the best solution is to educate parents... but we also need to give parents better tools and the current rating systems don't do that." "One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can
It is necessary to take a closer look at whether or not violence in the media really is responsible for this development and then to examine what censorship may entail before taking such a far-reaching decision. Many concerned people, ranging from worried parents through to reputable psychologists, deplore the ever-present nature of violence in the media, claiming that this is the reason why people are increasingly prepared to commit violent acts. They argue that violence is being propagated as normal or even entertaining. Violence is in the newspapers, on the news, in film plots and in cartoons. Violence is a source of laughter in children's programs; films present it as staple fare; it is served as pseudo-information in sensation-hungry newspapers and on reality TV; and it is even glorified by some musicians in their lyrics and performances.
Because of this possibility, parents should assume responsibility for evaluating video games and should prohibit young teenagers from purchasing those that are especially violent. Myself being a parent I do research the games my kids want to buy. To begin with, a number of authorities claim that playing a violent video game does present a threat to the user’s psychological health. As early as 1983, Geoffrey and Elizabeth Loftus, in their book Mind at Play: The Psychology of Video Games, warned about the dangers of violent video games: “Although we can never be sure in any individual case, a substantial body of evidence indicates that viewing excessive violence on the screen is associated with aggression and violent behavior among children and teenagers.” More recently, studies have measured changes in behavior and emotional responses to video
TV’s Effect: Helpful or Harmful? Media is often deemed the scapegoat for all of humanity’s problems; whether it’s obesity, a paucity of morals, people having fallow minds, and most of all, violence. Violence is defined as a behavior using physical force that is meant to hurt, injure, or kill someone or something. Over the years there have been numerous studies about how television can effect a person’s personality and levels of aggression. The studies set out to demonstrate how “awful” violence on television is to the human mind, yet there are some who assert that some of the shows with violence have good morals behind them.
None the less, there are many studies that have been conducted over the years on television but the issues is still prevails. Many researchers recognize that violence that is portrayed through television is a danger. One issue that is also faced is our focus on television violence should not take attention away from other cause of violence in our country such as: drugs, availability of weapons, unemployment, etc. It is a challenge to decide how the violence on television affects society because television affects people in different ways. There is an important problem with the violence on television is that as a society, we are going to have to acknowledge and face it as a whole.