Empathy in The Most DAngerus Game

311 Words2 Pages
Empathy is a good characteristic to behold. Empathy is to understand how some other person or animal feels. The author shows empathy through Rainsford's, a great hunters, actions, descriptions, and thoughts. Rainsford is trapped on an island and is being hunted by General Zaroff, a cossack. The author uses Rainsford's actions to show how he becomes more animal like. Toroids the end of the story Rainsford's actions become more animal like as he is being hunted, in the woods, by General Zaroff. In the beginning of the the story Rainsford says that animals feel no fear, but at the end of the story Rainsford says “I am still a beast at bay,”(14) which implies that he knows how an animal in fear feels. Rainsford's descriptions show how he becomes more like an animal. In the beginning of the story Rainsford seems to present himself as a gentlemen but by the end he seems very uncivilized. As an example, “he cowered back,”(13) as a dog would, a human doesn't tend to cower. Rainsford's “impulse was to hurl himself down like a panther,”(12) humans don't usually have the urge to attack other people in such a way. Rainsford's thoughts show the arising animal inside him. “I played the fox, now I must play the cat of the fable,”(11) shows Rainsford comparing himself to two different wild animals. He starts to think like an animal in the way he acts, he starts to defend himself and become cautious just like a wild animal. When Rainsford hears a bird up in a tree he becomes very alert and jumpy, ready for anything. Rainsford's thoughts become very defensive. Rainsford gos from not caring about an animals feelings to completely understanding them, thats empathy. Empathy is to understand someone is feeling or what their going through. The way Rainsford becomes wild is an ideal example of

More about Empathy in The Most DAngerus Game

Open Document