In many games, kids are rewarded for being more violent. The act of violence is done repeatedly. The child is in control of the violence and experiences the violence in his own eyes including killings, kicking, stabbing and shooting. This active participation, repetition and reward are effective tools for learning behavior. Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (Main #2) Too much video game playing makes your kid socially isolated.
Video Gaming: Good or Bad? Kristian Formantes DeVry University ENG – 112 October 23, 2013 Professor Tamara Wentworth Video Gaming: Good or Bad? Is playing video games good or bad? Video gaming has always been frowned upon by some people especially by parents of young children. The rising popularity of video games has instigated a wide range of concerns from those who believe that playing games can corrupt the minds of children, teens, and even adults.
People in America have many views when it comes to the effects video games have on children. A lot of people think that violent games are not healthy and serve as a wasteful source of entertainment. There are so many negative opinions concerning violent video games. Critics say, “violent games are a pretty poison for society, fancy blood and fireworks with no redeeming value. They say that video games take innocent young children and taint them with images of fiery destruction.” Video games are one of the hottest media sellers on today’s market, but how do they affect our children?
Violence in video games’ disadvantages A. For players’ health 1. Physically To evaluate how violent video games affect children, one must consider the techniques these games rely on and what literature shows about the games’ impact. Violent video can be so addictive to children that they’re parents cannot control it. Children who are addict are playing these games until 2:00 a.m. without eating or drinking.
Violent video games have the most negative psychological effects including: decreased socialization, increased aggressive thoughts, behaviors, and feelings. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours. The effect of video game violence in children is worsened by the games’ interactive nature. In many games, children are rewarded for being more violent. The act of violence is done repeatedly.
She also admits that one of the problems with video games is that there is no standard for rating video games, so any content that is profitable is acceptable. One thing that she states is that the violence in video games has been linked to violence in the lives of the viewers, and that people who play video games naturally have a more aggressive personality. Though TV has also been known to show violence, Wrights says that video games are worse because they’re interactive. She also asserts that though people may like to deny the negative effects of video games, they cannot deny that the media is a manipulative tool that is used to trigger emotions. Wright’s closing statement is a warning to parents; she says that they need to educate themselves to keep their children safe.
She then brings up the issue of unnerving newspaper headlines such as “Bloodlust Video Games Put Kids in the Crosshairs” (205). Sternheimer feels not enough emphasis has been given to other issues such as “social rejection and depression” (206). She also brings our attention to information on statistical evidence. Sternheimer believed it to be “controversial” and feels it “exclude[s] a host of other factors” (207). Sternheimer feels it is these other over looked factors that are truly the cause of “young killers” (210).
Violent video games can lead to an increase aggressive behavior in children if parents do not make it clear that the behavior exhibited in these games is inappropriate. Children and adolescents need to be made to understand that the way people act in these games is not reality. Parents need to monitor the content of games their children are playing, as well as the amount of time spent playing them. Aggression is defined by the (American Psychological Association, 2012) as “behavior that causes psychological or physical harm to another individual.” This means that not all aggressive behavior is physical; it can also include insulting, obnoxious, and rude behavior. The Entertainment Software Rating Board (ESRB) defines violence in video games as, “Scenes involving aggressive conflict.
Maybe adult pornography sites don’t apply to every single kid, but how about the violent, gory, and explicit video games that elementary school children play? They still play those horrific games even when it gives them nightmares, and affects their ability to work during school. The internet is also like the home of false information and children trafficking center. As cliché as it sounds, not everything from the internet is true; people can
Violent video games have been related to school shooting all around America; to the rising youth crime; to children killing other children events and to a lot more shocking events all around the world. As a result of these events many people have lost their lives. BUT, are violent video games the cause of such devastating events? Do they actually result in aggressive behavior? The question whether violent video games actually affect aggressive behavior has set a conflict between many researches.