Do video games have negative effects on children?

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Do video games have negative effects on children? Tommy guns down the assailant, bullets flying in every direction. The scene seems choked with smoke, as if a war has just taken place. Horrific screams drown out the constant hum of the machine gun. Tommy is only eight years old, a young boy staring aimlessly into the television, nothing able to break his concentration. He is playing his favorite new video game, Call of Duty: World at War, a highly-anticipated title developed for several video game consoles. Moments later, Tommy’s younger sister, Anna, nudges the young boy with hopes that he will join her in playing with her new toys. Enraged that she has interrupted his game play, Tommy leaps up and lashes out at her, pushing her over. What caused this behavior in the child? As reported by several doctors and psychologists, video games contribute to aggression and violent behavior in children of all ages. All around the world, video games are selling faster than books. Many newly released titles remain on the shelf merely minutes before they are snatched up by an eager teenager, ready to master every technique and aspect of the game. Gamer ages range from two all the way up to late adulthood. Two years old? A child this age should be outside exploring the world, fumbling around with his new ball, or learning to run. According to the website, The Lion & Lamb Project, an article titled Violence in Video Games: A Few Facts to Consider estimates that 70 percent of children ages 2 to 18 have access to video games at home. Of these children, a third of them have video consoles in their room, allowing unsupervised play. In another website, the National Youth Violence Prevention Resource Center, the average school-aged child plays video games on average of 53 a day. If a child goes to school from eight to three, comes home and plays an hour of video
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