Discuss Research Into the Effects of Computer Games and the Use of Computers

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Discuss research into the effects of computer games and the use of computers (8+16 marks) In 2000 Anderson and Dill conducted an experiment into the effects of computer games and violence. They asked 210 undergraduate students to play either a fast paced action game or a slow paced puzzle game and then rate themselves on a state hostility scale. They were also put in a position where they had to play a computer game against a make believe opponent – as part of the game they could punish the opponent by playing white noise through the headphones. Anderson and Dill found that the group that played the fast paced action game scored themselves as being more aggressive on the state hostility scale and also played the white noise for the longest when compared to the group that played the slow paced puzzle game; showing that computer games can influence the player in a negative way, making them more aggressive. A detailed pilot study was carried out to ensure that participants felt that the games differed in aggression and violence only, this removes any extraneous variables so we can establish cause and affect, it also ensures that one game is sufficiently more aggressive than another. Anderson and Dill’s experiment is regarded as being very reliable, this is because a large sample of students were used giving consistent results and a clearer view on aggression in video games. However it could be argued that it lacks population validity due to the fact that only undergraduate students were used, so it doesn’t show how different age groups would respond to the aggression. This means that we cannot generalise these results to the wider population. Participants were told that the study was about learning and developing skills, this deception means that the participants won’t focus specifically on the aggression in the video games. If they don’t know the true focus of

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