Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (Main #2) Too much video game playing makes your kid socially isolated. A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. (Main #3) When playing online,kid can pick up bad language and behavior from other people, and may make kid vulnerable to online dangers. And a report shows that teens swear because of video game Game is bad for
In this article, McGoey starts by talking about the violence that have taken place in our schools in the recent years. He does not feel that the solution to America’s problem is as easy and blunt as banning all guns nor adding more regulation because it would easily increase the black market(2). To stop such horrific violence, it must be pulled out at the roots. Careful look at the past incidents shows that evidence of potential violence is found in different areas of the ones that are committing such acts; home, computer, notebook, and school lockers (7). Video games have become more real than ever before.
The actual games make young adults in the novel become inhumane and violent in order to survive. They are forced to become violent. The games provide violence in both the tributes in the games and the children watching. This is allegorical to video games
“Why Games Are Good for You” by Steven Johnson is a persuasive article that’s purpose is to open the minds of people that doubt that playing video games reap cognitive benefits and change their point of view. Steven Johnson does a great job of forcing the reader to ask themselves, “Could I only be seeing one side of this phenomenon?”. “Video Games Help Children Learn” by Marc Prensky is an article whose purpose is to convince people that children playing video games is not completely bad and there are actually intellectual benefits that can come from them. Prensky’s main objective is to get people to understand that children can learn real life lessons from video games. The two articles both present reasons why video games might not be all bad for mankind.
The main reason is because this generation is continually being fed violence in all areas of life. Getting rid of violence in entertainment is not going to be helpful because kids already have the idea planted in their everyday thinking. Kids are constantly introduced to new games, which often get more violent as the kids get older. By the time the kids are young adults violence is second nature to them. In the video games, when the player dies, they can restart.
If exposed to violent TV for an extended amount of time, it may be able to desensitize anyone, especially if they come from an already broken home or bad neighborhood. To say that because of this desensitizing, everybody is to be more violent would not be accurate. Many who have broken the law or committed crimes against man don’t even have access to TV. People in bad neighborhoods or broken homes or schools are more prone to violence because of what they see around them,
When children start to abuse the convenience of the internet by harassing other people, the internet becomes very dangerous. What makes cyber bullying so dangerous? Cyber bullying is dangerous because it has the ability to take the smallest incident and build up so much tension around it that it results in a murder or suicide. Some people may blame the victim for lacking self control and not being able to ignore the situation. Some people may claim it was just a joke and may blame the victim for being too sensitive or insecure.
“Bullying is a big problem that effects millions of students, and it has everyone worried, not just the kids on it’s receiving end” (Lyness 1). Bullying does not just affect kids, but the parents too. It affects the parents because a lot of their children begin to be afraid attending school. In the novel Speak by Laurie Halse Anderson, Melinda was affected by being bullied lead her to think about suicide, scared of coming to school, and victims like Melinda begin to not care about school and fail. Melinda was affected by being bullied and led to many things and one of them is thinking about suicide.
Parents are beginning to become more concerned about whether or not these types of games might cause their children to become aggressive. Violence in video games makes children more aggressive and hostile; in addition, “video game violence makes children desensitized to violence, which can lead to violence at school and home” (Barnes 1). Games that are packed with violence shouldn’t be introduced at all to young children. Children do not completely understand the difference between fantasy land and real life. Children who are older may be able to understand the difference between fantasy and reality a little better, therefore older children should be able to play games at a parents discretion.
Bullying does not just affect the victim, inadvertently; it affects everyone the victim is associated with too. Bullying should be seen as a crime because it ruins the targets chances at a normal and happy childhood, which everyone is rightfully entitled to, it destroys children’s and adolescents self-esteem, puts them into a depression, they may stop attending school which will in turn lower their grades, and it can even lead to self-harm and suicide. Usually children look forward to making friends at school and playing games with others, but if a child is bullied, they then become an outcast and slowly start reproaching socializing with society. The ones who have been bullied are usually the more subdued and quiet children. They probably do not speak in class or in a group and usually tend to avoid team sports and activities because they do not want to be chosen last.