Beyond Good & Evil

488 Words2 Pages
Beyond Good and Evil, a Ubisoft creation is the first of a 3rd person action/adventure trilogy. It is brilliantly presented and a master of its genre, with a mixture of pristine and realistic graphics, an in depth plot/story-line, both linear and non-linear game play and a host of never-bofore-experianced features that elevate the game 'beyond!' Jade, an action reporter, living on the planet of Hillys, is aware that the so-called ‘alpha sections’ are feigning the defence of their planet from alien attack. She realises that the media plays a pivotal role in shaping the public’s opinions of who is good and who is evil and decides that the truth needs to be exposed. The author and creator Michael Ancel has used the game to convey strong themes of good and evil in relative conjunction to wars and media slander that is present in society today. This factor in itself represents that the process of propaganda, the thought control of whom to fear and whom to support is itself an evil but the act of thwarting that evil and exposing the truth is good. Michael Ancel uses visual techniques to enhance the ideas of good and evil by creating an eerie atmosphere all throughout the game such as the Big Brother billboards that post a steady barrage of messages designed to keep the Hillyans in a state of perpetual fear. The uses of colour reflect greatly the aspects of good, seen in Jade’s green, light coloured clothing and in the anti-Alpha Sections areas of the city whereas the areas where the aliens have infiltrated as well as the Alpha Sections themselves, colours are dark and evil, conveying messages of fear and danger. The propaganda seen in Beyond Good and Evil exploits its audience’s darkest fears, rendering them useless in fighting against their prejudiced government. The Camera used throughout the game is the pivotal tool in exposing the truth, a device that
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