NT-1310 Unit 1 Local Exchange I’ll really enjoy discussing this process because I myself play video games and enough to call me gamer so let’s get started. First and foremost you would need to have the specific requirements you need to meet internet wise. For example if your video game system or computer is accessing internet wirelessly you would need to have a strong enough signal to always be having a good connection because you’ll most likely be logged of the servers and your game play will be interrupted. It would be most ideally to always have your video game system or computer directly connected to the modem/router to have a better connection that won’t be interrupted unless by having power issues or issues on the provider’s side. Talking about servers that’s where all the connectivity and the exchanging of data happen and it’s a beautiful experience.
Module 08 – Cultural Competence in Video Games Author Note Cultural Competence in Video Games Cultural competence can be a wonderful inclusion when developing video games. It can help bring out the design of the game and make it stronger. The concept of cultural competence within a video game is to make something within the game behave such as something in real life would, and define to the player the cultural differences between different groups of society throughout the world. Including cultural differences and objects within a game usually helps draw consumers toward the game because it is a sense of reality. During this time and age, most people like reality.
Steven Johnson is the author of several books on the intersection of science, technology and personal experience. Johnson knows about the cognitive benefits of video games because he was an avid video game player and has seen firsthand not only the fun in it but its beneficial factors as well. He recalls “I’d wager that I spent somewhere shockingly close to a thousand dollars buying assorted cheat sheets, maps, help books, and phone support to assist my usually futile attempt to complete a video game.”(488) Johnson’s background, and avid video game playing days gives him the credibility he needs to go on to make an
The industry also has positive network effects in that as the console user base increases, so does the number of video game cartridges sold. 3. Describe + evaluate Nintendo’s strategy in each of the following areas. Why did Nintendo take the actions it did? How did these affect the value created by the industry?
Game consoles offer consumers a major link to these types of convenient services and offers them the ability to link their devices on their network and access content and other services over the Internet (Sony Corporation, 2012). The second part of Sony’s strategy involves the development and use of software that enables all devices to share various forms of media content. Some software will be designed to allow consumers the ability to make their experience more personalized
Bret enjoys playing all sorts of video games. Some may see this as a lazy task, yet Bret is very active in the gaming world. He also enjoys such activities as running and tennis. Though, Bret’s one true love is the theatre. Bret was very active in theatre at his high school in Excelsior.
• In-house software development capabilities mean they have the ability and flexibility to be creative, respond quickly to customer demands and trends. • Nintendo came up with this
During my early age I played computer games like GTA Vice City, Street Fighter, Delta Force etc. Images were the main factor that my mentality pulled me towards buying games. As technology advanced, the gaming system also got to the higher level. Game console like Playstation and Xbox started to show up in the market. The consumer rate was so high that when I went to Game Stop to purchase a Playstation it was already sold out.
1. Motion controllable: with its innovative motion control stick Wii adds new value to game playing. The stick integrates the movements of a player directly into the video game (tennis, golf, sword fights, etc) 2. Unique gameplay: the new Wii gaming console senses depth and motion from players, thus adding a whole new element to the play experience. 3.
It was from this point that I knew gaming would become a very large part of my life. I believe gaming was my first real experience of what technological multitasking entailed and what it can do to the human psyche. As any gamer knows, to beat the game you are playing or the opponent you are up against, it takes multitasking to be able to accomplish this. The movement of the joystick, the button-mashing combos, trying to foresee the next couple of moves, yelling and jumping all happen at the same time thanks to the ability to multitask. As gaming has evolved into a multiplayer online platform, I have found myself playing for countless hours leaving myself utterly exhausted.