With advancements in technology, some students have chosen to complete their schoolwork through the Internet, rather than in traditional classrooms. Those who support a traditional classroom approach to learning argue that it provides more of an opportunity for students to interact with the teacher and other students. Those who feel that learning over the Internet is better argue that it allows students to learn anytime and anywhere they choose. Do you feel education is better provided in traditional classrooms or when offered over the Internet? Write an essay to be read by a classroom teacher in which you persuade the reader that either traditional classroom education or Internet-based learning is better.With advancements in technology, some students have chosen to complete their schoolwork through the Internet, rather than in traditional classrooms.
Justin Fitchett Compare and Contrast Essay November 21, 2011 Instructor: C. Neal PS3 Slim PS3 Slim Xbox 360 Slim Xbox 360 Slim VS VS Do you like playing video games? Do you think that playing video games is a waste of time? For me personally, I think video games are not a waste of time but it something to do on your spare time. Video games are very popular, competitive, and fun for everyone. In the world of high tech gaming, Microsoft Company and Sony Company product very popular but different video game console.
NT-1310 Unit 1 Local Exchange I’ll really enjoy discussing this process because I myself play video games and enough to call me gamer so let’s get started. First and foremost you would need to have the specific requirements you need to meet internet wise. For example if your video game system or computer is accessing internet wirelessly you would need to have a strong enough signal to always be having a good connection because you’ll most likely be logged of the servers and your game play will be interrupted. It would be most ideally to always have your video game system or computer directly connected to the modem/router to have a better connection that won’t be interrupted unless by having power issues or issues on the provider’s side. Talking about servers that’s where all the connectivity and the exchanging of data happen and it’s a beautiful experience.
Video games have become prolific and it is very rare that a teenager will not be in possession of a game console, be it a PS3 or Xbox. There are many different genres, popular ones among them being First Person Shooter, Simulation and Role Playing Games (RPGs). As with many forms of entertainment, there are both positives and negatives effects to consider that are caused by playing video games. Most of the bad effects of video games are blamed on the violence they contain. Violent video games have the most negative psychological effects including: decreased socialization, increased aggressive thoughts, behaviors, and feelings.
Module 08 – Cultural Competence in Video Games Author Note Cultural Competence in Video Games Cultural competence can be a wonderful inclusion when developing video games. It can help bring out the design of the game and make it stronger. The concept of cultural competence within a video game is to make something within the game behave such as something in real life would, and define to the player the cultural differences between different groups of society throughout the world. Including cultural differences and objects within a game usually helps draw consumers toward the game because it is a sense of reality. During this time and age, most people like reality.
Weiss opens up his article with, “As a reformed online gaming thief, this ruling makes no sense to me. It places too much value on the time people spend playing video games. Video games are not work or investments for which people should be compensated; they are escapism.” (Alex Weiss) Some may say that time is money, but that may not be the case. The productivity in the game is what makes each individuals’ time valuable. Therefore compensation for piracy of an object that does not exist would place the value of the time spent to gain a merely hypothetical item.
If video games can cure my sadness and confusion, think about what it could on a national level. If Democrats and Republicans sat down and played Battlefield, Smite, League of Legends, maybe even Sims they might actually get along. Or finally pass a useful Bill. Fun has become something we do only when we have time. But with video games there is always time.
For example, you can debate with each other about USA`s economic and what are some things the society can do to fix it. Communicating with your friends erase the timorous thoughts of expressing your ideas and point of views. In the realm of education, there is a variety of ways people can learn. Many people view learning as a painful hardship; however, watching T.V, surfing on internet, and communication with your friends can ease the pain. These resources can change your perspectives, and it can make learning very enjoyable and
The adventure aspect allows the players to experience situations one would not experience in daily life. The average gamer would have a few of these games in their library since most people can pick up the game, learn how to play it, and enjoy the game for its full potential. The first game to be included in this genre is Adventure which debuted on the Atari 2600 in 1979. Action Adventure games tend to have an excellent balance of mind puzzling challenges and fast paced action which keeps the consumer entranced through the entire experience. This aspect keeps gamers buying more and more while game companies keep producing more games to outdo the previous
| Factors In Favor of and Against | Pros and Cons of Video Games | | | 10/17/2013 | HUM 200 | I would like to start off with the strongest pro first and work down and with that video games are really a great workout for your brain. Those who are against don’t see that when video games are being played, the requirements that are involved require high level thinking. There is a long long list but I’ll name six, 1) Hand-eye coordination, fine motor and spatial skills 2) Multitasking 3) Developing reading and math skills 4) Strategy and anticipation 5) Memory 6) Quick thinking, making fast analysis and decisions (Raise Smart Kid). As a gamer growing up and still going strong now, I know all this to be true and very effective. Back then games rarely had voices so gamers had to read a great majority of the time and that’s where my reading got a whole lot better.