Unrestricted use of TV sets and computer games, game consoles and online networking games, along with Internet chat rooms, mobile phones and other kinds of technological devices can make children addicted to technology and socially alienated. The growth of informational technology gives them a lot of opportunities, but also makes them lazy and less responsible. Children spend much more time on computers than they spend on studying their books for school or socializing with friends. There were times when one could take strolls and see children playing all kinds of games, running and laughing. Nowadays, it is likely that children are home sitting in front of a TV or computer, watching or playing games.
Toy makers also started to make toys smaller. All kids want to bring their new toys wherever they go. If the toys are large and not easy to bring places, parents are not going to let their kids bring the toy with them and their kids will be extremely upset. Therefore, the toy makers made toys more convenient for everyone. Parents will allow their kids to take smaller toys
“Engaging the child in an interactive experience, developing hand-eye- motor skills, giving the child a sense of accomplishment, keeping the child off the streets and just encouraging having fun are all judged by many parents to be valuable.”(Tapscott) This quote explains how parents value hand-eye-motor skills, and keeping kids off the streets as importance and video games help in accomplishing these ideas based by parents. Also playing video games strengthens manual dexterity, problem-solving abilities, perseverance, pattern recognition, hypothesis testing, estimating skills, inductive reasoning, resource
Mattel has also been slammed by negative press, which has maligned its reputation for product safety. Recent forays into the technology arena have left Mattel battered and gun-shy as they struggle to gain a foothold in the gaming market. Opportunities – Children still play with toys allowing Mattel to continue doing what it does best: make toys and games. More adults are finding wealth that allows for some degree of luxury spending: nostalgic collecting and toy purchases for the next generation of children extends the product life cycle of some products. Websites, social media, and electronic games are wide open opportunities that Mattel can enlist to increase sales of existing products and introduce new ones.
Another thing I’ve realized is that video games just make you fat. I’m in real good shape, but I know a lot of people that just play all day and are overweight and/or obese due to it. The final reason kids shouldn’t play video games is because games most frequently played by kids are shooting/violent games that negatively influence kids. Child obesity is more and more popular each year and it’s not good. Instead of being active and playing sports, kids are inside eating fatty foods and playing video games.
By limiting the amount of time children watch television it is less aggression they may be viewing. Also a parent needs to be more involved in what shows are appropriate for their children to watch (163). Secondly, in a Diane Swanbrow article a study done by Psychological Science reports that, “People who play violent video games and watch violent movies are numb to the pain and suffering of other” (165). There was an article by Jon Bardin a writer for, Los Angeles Times that states, “Kids who play games like “Manhunt” and “Grand Theft Auto” are more likely to drive recklessly, according to a new study published in the academic journal Psychology of Popular Media Culture. On the other note, well-known author Gerard Jones states, “I am going to argue that it’s (violent entertainment) helped hundreds of people for everyone its hurt, and that it can help far more if we learn to use it well” (184).
Parents should regulate the amount of video games their children play because if your child regularly plays games with plots based on violence and aggression, research shows children at risk for increased aggressive behavior, it inhibits social interaction, and it is not always intellectually stimulating. First, parents, not government, need to monitor video games. Laws don't go far enough to help parents, argues Craig Anderson, a professor at Iowa State University: "The results are really quite clear; regardless of gender... regardless of culture... we know that playing violent videogames increases the likelihood of aggressive behavior and aggressive thinking, decreases the likelihood of pro-social behavior, and increases what you might think of as desensitization... Probably the best solution is to educate parents... but we also need to give parents better tools and the current rating systems don't do that." "One study reveals that young men who are habitually aggressive may be especially vulnerable to the aggression-enhancing effects of repeated exposure to violent games," said psychologists Craig A. Anderson, Ph.D., and Karen E. Dill, Ph.D. "The other study reveals that even a brief exposure to violent video games can
At a young age, children's minds are sponge-like, absorbing everything that surrounds them, which makes them easy targets in terms of manipulation and victimized by violent video games. Violent games might seem like harmless fun, but what if the violence attracts and addicts young players, affecting their behavior and their view of reality? Problem: Should Violent Video Games Be Monitored Some say that violent video games have minimal impact on young teenagers, pointing out that most video-game player’s live completely normal lives. The weaknesses in that argument are almost too obvious: first of all just because a player does not immediately imitate specific violent acts found in video games does not mean the games will not have any long-term negative effect on that player’s views and behavior. Because of this possibility, parents should assume responsibility for evaluating video games and should prohibit young teenagers from purchasing those that are especially violent.
It’s said that Video games are entertaining and effective motivation for children in a way that it engages them with skillful play depending on the design of the game. There have even been studies with adults showing that experience with video games is related to better surgical skills. Researchers also concluded that people can learn iconic, spatial, and visual attention skills from video games. Although this benefits to all but on the other hand, can also have a negative impact on children of all ages. Excessive playing of video game can cause violence, addiction, and poor academic performance in children.
Playing a very important role in education. It is part of everyday life having its negative and positive influences as most people come across it through their lives.However,Tecnology has mostly affected teenagers and young adults as they are exposed to the most technology in this generation, from iPods’ to smart phones, most teenagers own a Smartphone spending unnecessary amount of money on them. Young minds develop much more quickly when they are surrounded by technology, knowing more than they should know at their age .It makes them lazier and children become independent at a young age, spending more time on their gadgets than they spend with family and friends. These day 10 year olds have facebook and twitter when these sites are designed for an older group category. Technology cuts you off personal interactions and new experiences.