Some experts conclude that the recent trends of violence in video games and on TV are manipulating children. Nearly half of the video games a typical seventh grader plays are violent or involve killing. The shooters of the Columbine Tragedy, Dylan Klebold and Eric Harris, were avid players of the games Doom and Quake (Keegan). Both of which are controversial games that have been referred to as “ultraviolent video games” (Sternheimer). But normal, healthy children do not play these games just for the thrill of shooting someone.
Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (Main #2) Too much video game playing makes your kid socially isolated. A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. (Main #3) When playing online,kid can pick up bad language and behavior from other people, and may make kid vulnerable to online dangers. And a report shows that teens swear because of video game Game is bad for
It doesn't appear so, despite minor injuries to Karley. The assault has the look of schoolyard teens gone wild and delivering the message: We could kill you but choose not to. That's called intimidation. Were the losers who cheered Karley's beating as responsible as the suspects? While they may be off the hook legally, they seem to us perfect cowards: inciters of violence confusing life for some killer video game.
Jayne Preucil Fogarty Comp 1 11/03/12 “We Are Teaching Our Kids to Kill” Critique In the essay “We Are Teaching Our Kids to Kill”, Dave Grossman explains how he is concerned with the way in which these media sources actually train our children to kill. Before I read this story, I thought about a few things. The first thing I thought about was how violence in the media, such as TV and/or video games, can in fact have an impact on why children kill. I think that violence in TV and/or video games can in fact have a huge impact how children get the ideas of wanting to kill people in today’s society. I believe that if you see it or play it, you will end up killing someone later on in life.
05 March 2014 Peters’ Censorship of Violence in Popular Entertainment Unjustified In Roberts Peters’ article “Censorship of Violence in Popular Entertainment Is Justified”, he writes about his personal concerns and his personal solutions to combat obscenity and uphold decency standards in the media. He believes that due to the many graphic and violent depictions in TV, films, music/RAP, video and computer games, the children in present society are easily influenced into acting out the media violence and turning it into real life violence. He believes that there are four main problems with media violence. The first problem is that is too much of it. The glut of media violence desensitizes viewers and contributes to the “mean world syndrome.” A second problem with media violence is that it can be easily imitated.
The children of today are subjected to violence in popular songs, television shows, and even computer games. A parent having guns accessible to children and the society the child lives in all play a part in the destruction of our youth. Juvenile offenders are now facing tougher punishment for their actions. Should society take responsibility for this and try to rehabilitate the youth, or should society penalize the youth and charge them as adults? Juvenile crime is stated as "an act committed by a minor that would be considered a crime committed by an adult, such as vandalism, burglary, assault, or murder" (Silverstein).
In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers.
Courtney Kemp Mrs. Cooley Eng 3133-06 15 February 2012 Video Games Cause Violence: Fact or Fiction “Do Video Games Kill?” by Karen Stenheimer was a very interesting article. The main goal of the entire article was to inform the reader that congress has blamed the video game companies for violence that happens on a school campus. The article gives many examples to why video games are a threat to the younger generation. It also shows why the games lead to violence in the school setting. I personally do not agree with the article.
Deonta Kilpatrick March 28, 2012 Pre-AP English D3 Critical Analysis Paper The Chocolate War by Robert Cormier Robert Cormier writes novels for teenagers. In his books he uses violence and power and other features that the adolescence age group usually use. Many people are disturbed by the way, he uses violence the way he does at the end of the novel. And his evil characters not only have faces but also use the authority and power they have to destroy the young. The are adversaries who cannot lose because the contest is unequal, villains who inevitably prevail(Veglahn).
Video games are known to create behavior problems in children. They can cause kids to start killing people because a kid may play a video game and in the video game they have to kill a person. Like for instance there is a game called postal. As reported by Barrie Gunter as Dodd said, “To win in the game players have to kill innocent bystanders, as well as armed opponents, before shooting themselves” (Gunter 7). A game like that can cause kids to start killing people in real life.