There are so many apps that can help a children to learn the alphabet, number or even a new language, but parents fear that their children will get distract from their regular activities to be in front of a touch screen. Many children get addicted at being in front of a touch screen gadget and parents should restrict the time of play. Although many people believe that young children should be allowed to use technology, I argue that young children should not be allowed to use technology because it delays development, promotes attention deficit and attracts addiction. Children need to interact with people to develop their brain instead of leaving them in front of a gadget that will keep them out of reality and for many hours. I have two children that I let them use my iphone.
All children want to do now a day is play games rather than going out for sports activities and this also makes them lazy. This can also lead to important consequences concerning health such as eye strain leads to short sight, backache, mental sickness, obsession or even addiction. Also, too much computer games makes kids socially isolated, they become arrogant, careless about all the other activities and their grades, they don’t interact with their family and friends and that changes other’s opinions about them. Studies have showed that the more time a kid spends playing games, the poorer is his performance at school. Games can confuse reality and fantasy, kids may get too involved in the game or influenced by it that they start mixing up reality with fantasy, this damages their control over their minds, they start to become slaves of the computer games and
However, the documentary fails to acknowledge how the internet has helped kids by providing ways to find answers and acquire research and knowledge. Instead of exploring all the negatives found from the internet and kids growing up with the internet, the positives should also be discovered. The Frontline documentary also revealed that the internet has allowed kids to escape reality by having a “life” online. The internet helps kids express themselves through websites like MySpace, Facebook and blogs. The documentary goes on about how by letting the students have a life outside of reality can cause kids to have insecurity issues and have negative images for themselves.
Maybe adult pornography sites don’t apply to every single kid, but how about the violent, gory, and explicit video games that elementary school children play? They still play those horrific games even when it gives them nightmares, and affects their ability to work during school. The internet is also like the home of false information and children trafficking center. As cliché as it sounds, not everything from the internet is true; people can
From my own personal experience, I think adolescents, as they grow older, eventually start to find their own identity, relationships, and groups goes hand in hand with their ability to separate from their parents. They want to be independent and start doing their own thing. What better place to start doing it than the internet, considering that a lot of parents seem to be computer illiterate. The fascinating thing about the internet is that, it’s a place where adolescents feel like they can fulfill their needs of a pioneering, adventurous spirit. One of the many reasons why the internet is so enticing is because; they can meet new people, explore the world, and do exciting things on it.
Do violent video games lead to actual violence and increased aggression? Some feel that they don’t have any correlation while others feel that they are a direct cause. I believe that that violent video games increase aggression & violence because these gaming systems are mostly played by young children who are easily influenced and create a thin line between reality & fiction. According to Pediatric Nursing volume 26 issue 6 most children of both genders prefer games with violent content. When electronic video games were first introduced in the late 1970’s, they were basic animated interactive games such as Atari’s Pong.
Children are meeting sexual predators on the internet and forming relationships with them and unknowingly allowing them into their lives. Parents must talk to their children about the dangers of the internet. Technology is a great learning tool for them and they will be far more advanced than we were as children, but it also opens the door for unwanted predators who will take advantage of children. With a society more focused on wealth and having a good job and long lasting careers some children are often left in the care of daycare providers. You can often look on the internet and find video after video of the abuse and neglect that goes on in daycares.
Thus they will become less alert during the day, and this results in poor school performance. Lastly, elementary students who spend more than two hours a day watching TV or using a computer are more likely to have emotional, social and attention problems. Exposure to video games is also linked with an increased risk of attention problems in children. Watching excessive amounts of TV at age 4 is linked with bullying at ages 6 through 11. In conclusion, although some screen time can be educational, it's easy to go overboard.
Some things that could help is our sources of entertainment. Kids are spending far too much time in front of the television screen either playing video games or watching television. Another dilemma is social media. Places or sites such as Facebook is where youth are spending countless hours catching up with whatever is new and exciting. If we as adults would limit the amount of hours we allow children to be in front of the screen, it would force them to get off the chairs or sofas they linger in and possibly introduce them to more physical
The wasted time could be used in activities to help in their growth and development as well as coping with life’s challenges. It all depends on the amount of video game exposure and play time (Matt, 2013). Excessive playing of video games especially by young children encourages competition that one must win to move so as to progress. In addition, continued playing of these games makes users aggressive as most of them are usually ‘unforgiving’; for example, if one gets shot and ‘dies’ while playing Call of Duty, the situation cannot be reversed. The aggression can pass on to their real world lives (Douglas, 2011).