Some people say this is accurate for all he has done for the world. Introducing the Iphone to the public was a risky one but it was a step that no human has tried before. Making a portable, multi-touchscreen phone, music player, with Internet, and a way to do all this at once was unheard of. Jobs did not do this all by himself though. He has a lot of help and many years to come up with this technology.
Reaction “The Watchful Lab of Dr.Bell” From The New York Times, Feb. 16, 2014 By Natasha Singer As the electronic guy in my family, the article served me well with a lot of new informations and proofs. I try to be updated with the newest technology in the world so that I can expect the next technology, to be honest right now I don’t get surprised easily by the technology, I’m not sure why exactly, but maybe it’s because the lack of innovation. Now a days companies introduce a huge amount of smartphones, laptops, TVs, and all kind of technology, but none of them is revolutionary it’s almost the same but with one or two new features. When Dr.Bell went to examine how people act with their built-in technology in their cars I got exited because I’ll always argue with my cousins on this topic, they say it’s so cool to have a screen on the front desk or other kinds of entertainment devices inside the car. For me actually I was confused why people focus on the built-in entertainment services while they can do the exact same thing maybe even more on their smartphone?
Kodak eventually exited the digital camera market in 2012 (7). Despite layoffs and sales of assets, attempts to revive the company fortunes failed and Kodak
Aside from its numerous technical problems it has garnered great success in the video game industry. But even with this success, Microsoft’s Xbox 360 was lacking in innovation. Not long after the release of the Xbox 360, Sony released their PlayStation 3. Compared to the Xbox 360 the PlayStation 3 was a video game console full of innovation. And although expensive at the time, Sony offered a game console with a front loading blu-ray disk drive, wireless internet connectivity, an HDMI input, motion control built into their standard controller, and a hard drive.
It was in this time that Apple moved into the digital music space as a provider and distributor of music content. This came as a signal to the end of the previous innovation, the CD which was largely used to save music. Apple came up with a new technology and created iTunes as an online service where people could download legal, high quality songs for a very reasonable price. With the advent of this technology (iTunes) and the ease with which music was available digitally for download, the trend toward digital music was clear. This trend slowly opened up the fast growing demand for MP3 players that played mobile digital music, such as Apple’s iPod.
Movies, music, and paintings are considered a form of art, so why not video games? Games require all of those same artistic merits, but allow people to take control of it. Developers need to animate the characters and movie scenes to convey a story; music is composed to set the mood and atmosphere during gameplay; and design of the characters and the world that is being presented take great artistic ability to convey. About a year ago, legendary film critic Roger Ebert wrote in his journal that video games could never be art. I’m not saying that video games belong in a prestigious art display such as the Smithsonian American Art Museum, but I have chosen three video games which I believe properly showcase why the newest form of art is one that lets the beholder control it.
Key elements of computers -Design-Apple has been known for their sleek, modern design on allof their products -Software-Apple uses their own operating system which differentiates their product from the rest of the market. Key elements of personal media players -First to the market- Apple was the first to have a touch screen media player. Their design is always innovative compared to competitors. -Itunes-Apple was the first company to launch their own digital store where customers can download music and movies to their media players. Key elements of Smart phones -First to the market-Apple was the first to the market to create a smartphone with a full touch screen as well as integrating features from there already popular iPod.
This is not to say the content does not play a role on the effects of video game play on the human mind, but rather there is another important piece to understand how cognition is affected by video games. A problem with video game research, as often with information technologies, is the quick evolution of the media over the years. Video game research is only a few decades old but meanwhile its object has changed a lot. The games that people play today have diversified and evolved in numerous directions. The change from penny arcade video games to networked personal consoles and home computers modified our relation to virtual play.
And the main characteristics of pure monopoly are: being a single seller, not have a close product substitute, setting the price, block entry for competitors, and non-price competition [ (McConnell, 2012) ]. So when Microsoft created personal computer operating systems, such as DOS and Windows, and then identified the type of computer it will run on, Microsoft essentially built a monopolistic empire. Because their growth happened so rapidly it gave them a huge advantage in the new technology era market. And since they were the first company to make this technology it was difficult for others to compete and catch up due to technological and economic barriers [ (Antitrust and the internet:, 2007) ]. The creation of these barriers and since their computer and operating system became the most
As proposed, the original concept was to create a home network–based multimedia server in which content to “thin” clients would be streamed throughout the home. In order to market such a product, a solid software foundation was first needed. The device had to operate flawlessly, be reliable, and handle power failure gracefully for the users. At the time, both founders were working at Silicon Graphics (SGI) and were very much involved in the entertainment industry. Jim Barton was then involved with an on-demand video system and was the executive sponsor of an effort to port an open source system called Linux to the SGI Indy workstation.