As the gaming industry is continually evolving and expanding, there is a question that is equally evolving and expanding. Parents are constantly asking if video games cause violence in children. As readers continue on there will be examples that support this theory, examples that dispute this theory, and at the end of it all a personal opinion. According to Anita Hamilton the author of Video Vigilantes “about 10% of all video games on the market, Grand Theft Auto is rated M for mature by the Entertainment Software Rating Board, a self-regulated group created by the gaming industry, and is recommended only for players ages 17 or older. Yet there is no law preventing retailers from selling M rated games--including other hot titles like Halo 2, Half-Life 2 and Doom 3--to kids”(Hamilton 61).
Upon further studies, games are substantially more beneficial than previously thought. Seeing as videogames can be used as a learning tool it may not be as wise to tell a child they can’t play a game because of the harm they can do. Benefits of Video Games Video games have come a long way since they first came out in the mid-40s and its inevitable hit to mainstream in the 70s. With video game industries making games more sophisticated than ever and use of advance technology, video games seem to get ever closer to closing the gap on game and reality. However, as games become more realistic, the question of if violence and adult content that is portrayed in games could potentially have a negative consequence on its user.
Video games have become more real than ever before. The graphic, sound, violence, and the addiction many face while playing it has a huge role in the recent incidents. In closing, McGoey suggests that the only way to stopping such horrific events is that parents and students being more aware of those they interact with looking for the signs that tip off aggression. Overall, he implies Parents need to step up and monitories’ their children’s
Grand Theft Auto IV: A Materialistic Representation Staying home while playing video games is a way to relax, and in some cases, people preferred that way. Video games can bring people to the fantasy world that they dreamed of. If you asked a person what kind of video game they played, most probably the answer is Super Mario Brothers or maybe Pac-man. As time passes by, the technology is becoming more sophisticated and video game programming becomes one of the biggest industries today. Game makers and publishers make a lot of money by creating video games that can appeal to many audiences.
The future of entertainment revolves around technology. Video games become more and more realistic. The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this question in mind.
(50%) High Involvement: Computer Software: Skylanders-Spyro’s Adventure Low Involvement: Underwear: Old Navy Instructor: Core Professor October 12, 2012 Marketing and Marketing Strategy Skylanders-Spyro’s Adventure is a High Involvement purchase first of all because of the price of this product and the fact that there are many components to this game which significantly boost the total price while you collect these over time. Secondly, I purchased this for my children so there was some time put in to researching the wide variety of computer software games that are available for children that
People’s perception on what sport is a very large part of what influences the committees to allow games to enter and how much show time they get. Nathan Brown an article writer for Edge magazine says that a major issue with videogames is “They keep changing. While the rules of many sports are subject to change, their mechanics are constant.” So videogames get constantly updated, or “patched” to use correct terminology, so that they remain balanced or fair. What this does it makes players change what they do or what they play ect ect and can have a major changed on the game itself in some cases where people almost have a totally new play style on the game or to use more terminology the “metagame” shifts in a new direction. The last point he makes and possibly the most important of all is the legal reason of why you can’t have a videogame inside of the Olympics.
According to an article published from FoxNews (Nov. 2011): ‘“One mother said her 13-year-old son was so addicted to computer games he attended school only intermittently over the past two years and violently resisted attempts to remove him from the screen. "He starts punching holes through the walls, throwing things around and threatening you ... all this has to do with the most addictive game 'World Of Warcraft,'" she said.’ This article is against addiction, so it must be mentioned that games may be addicting in nature and moderation is key for all of us, especially to balance how games may address our needs as college students. As seen in the video clip by Dave Chappelle, games such as Grand Theft Auto address our physiological needs such as sex, where one may be in a physical relationship for in-game benefits ranging on the game. Game developers allow us to physically own (buy
The Benefits of Video Games in the Health Care Industry Although video games have earned a bad reputation among media and parents, attention must be paid to the positive effects of engaging in them. Video games are a beneficial tool for the health care industry. Whether using existing commercial games or custom-made games, patients affected by cerebral palsy or a stroke can improve their quality of life and practitioners can improve their manual dexterity. Video games have been used with patients from as early as the 1980s and customized games are evolving for varying disease groups and for training surgeons in clinical skills. One in 500 children are diagnosed with cerebral palsy (CP), which is a disease that causes physical disability with symptoms including decreased muscle strength and impaired sensation (Biddiss).
If video games can cure my sadness and confusion, think about what it could on a national level. If Democrats and Republicans sat down and played Battlefield, Smite, League of Legends, maybe even Sims they might actually get along. Or finally pass a useful Bill. Fun has become something we do only when we have time. But with video games there is always time.