“Why Games Are Good for You” by Steven Johnson is a persuasive article that’s purpose is to open the minds of people that doubt that playing video games reap cognitive benefits and change their point of view. Steven Johnson does a great job of forcing the reader to ask themselves, “Could I only be seeing one side of this phenomenon?”. “Video Games Help Children Learn” by Marc Prensky is an article whose purpose is to convince people that children playing video games is not completely bad and there are actually intellectual benefits that can come from them. Prensky’s main objective is to get people to understand that children can learn real life lessons from video games. The two articles both present reasons why video games might not be all bad for mankind.
Further, video game playing occurs in rich socio-cultural contexts, bringing friends and family together, serving as an outlet for adolescents, and providing the “raw material” for youth culture. Finally, video game research reveals many patterns in how humans interact with technology that become increasingly important to instructional technologists as they become designers of digital environments. Through studying video games, instructional technologists can better understand the impact of technology on individuals and communities, how to support digital environments by situating them in rich social contexts. This journal article will be helping in proving that video games can be educational even though some people fear that they have negative effects upon people. Also that video games can bring families together and friends.
It's a great stress reliever because I usually play it with my friends and it takes my mind off everything and makes me happy. Sometimes if I've been in the house too long I'll take my basketball and go to my hoop I in the back yard and do a couple layups. Lasting I love computer games, not many people know my alter ego but I'm a computer nerd. I play games like league of legends, path of exile, minecraft, hammerwatch, and many MANY more. Anyways video games are probably the best stress reliever for me even though basketball may be my favorite because it's like you can be in that alternate reality when you play them.
old son and the computer are like companions, because he can play his games. Detail A: Education games help him with his learning abilities. Detail B: When he plays the games he is learning how to use his fine motors skill. Detail C: Ever since he has been playing the games on the computer, they have helped his brain explanation. Support for Thesis 2 Topic Sentence: He likes to watch movies on the computer.
Talking about servers that’s where all the connectivity and the exchanging of data happen and it’s a beautiful experience. Once successfully logged on into the game’s servers and you do this by having a good internet connection then you are part of a virtual world. Usually the video game industry will have servers located in high traffic areas for example the people playing in California will connect to a server fairly close to California or if not in California, or another heavy populated area would be New York or Florida states like that. Usually gamers will play people with in the server meaning people close to them to create a better experience since that data doesn’t always have to go global all the time. In some occasions it will have to send data globally and for that to happen at a fast space game industries will set of reapers of some sort to boost the signal to its destination which can be multiple servers/lobbies to make the signal travel faster and have less lag getting to its
Personally I was in the console camp for many years, but have migrated over to PC gaming and enjoy it so much more. However there is more to this than gaming, PCs are better than consoles in many different areas. For many years I was a proponent for console gaming systems, they provided hours of entertainment, easy plug and play, and simple multiplayer connectivity. It was always fun to get some friends together, load up some multiplayer game, and play the night away. The costs involved were another factor in choosing a gaming console over a PC.
He had his facts straight and seemed very comfortable talking in from of an audience and versed in his topic. It would be quite different had he been giving a speech on something he was not so passionate about. After viewing David Perry’s TED Talk “Will Video Games Become Better Then Life?” I became interested in the evolution of gaming and its implications in an ever-evolving technological world. In particular, the psychological and sometimes primal connections associated with gaming generated much discussion about the present state and possible future of the genre. Video games have become more and more visually cinematic, bringing in 3D characters and settings and incorporating different angles with regard to perspective and movement.
The DVD drive isn’t high in memory, therefore; it doesn’t support high tech games and gamers often have to use two or more discs, rather than one. With these consoles, comes a massive amount of games. Both the Xbox 360 and Playstation 3 have the same gaming categories, like shooters, role-playing games, sports, music, fitness and much more. They both also have games made exclusively for their consoles’ systems, which include gears of War for the Xbox 360 and Ninja Gaiden Sigma for the Playstation 3. Although they have the same gaming categories, Playstation 3 has many more games to offer than the Xbox 360.
Children who are older may be able to understand the difference between fantasy and reality a little better, therefore older children should be able to play games at a parents discretion. Some experts say,” kids are attracted to video games not so much by the violence, but because the games present puzzles or problems to solve (Sherry 1). The media and many other angry parents like to find a source to blame such as video games. Although video games are very entertaining and becoming more of a virtual reality the truth
Two groups of teens were each instructed to play a certain videogame for a half hour. One group played a violent war game, while the other played a non-violent racing game. After each group finished their game session, a thorough brain scan was conducted on each member of the groups. Studies showed that the group that played the violent war game had increased activity in the part of the brain that controls emotional stimulation, while the group that played the nonviolent title showed no difference in brain function. Science shows that violent videogames does in fact increase aggression in teens and children, but it does not exactly clarify the magnitude of this increase for the vast majority.