The King Of Kong Critical Analysis

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Ba5 – Critical Practice: Documentary. Tim Swaby ‘The King of Kong: A Fistful of Quarters’ (2007), directed by Seth Gordon, is a documentary about classic arcade games, and more specifically, Donkey Kong’. In 1982, teenager Billy Mitchell set a new world record in ‘Donkey Kong’, considered to be the hardest of all arcade games to master. From here, Billy’s reputation grew and he became a legend in classic gaming, achieving 5 world records and some claiming him to be the ‘greatest arcade-video-game player of all time’. For almost 25 years his ‘Donkey Kong’ world record remained unbeaten, until a humble teacher and family man called Steve Wiebe presented himself as a worthy challenger. The documentary follows Steve’s attempts to break the record, opening up questions of corruption in the gaming community. ‘The King of Kong’ could easily be believed as fiction, and is structured closely on a classical Hollywood narrative. Seth Gordon uses this familiar format to engage a wide audience into a niche subject matter. However by doing this, does the documentary lose authenticity? I aim to analyse various techniques Gordon uses in structuring ‘The King of Kong’, and how they relate to classical Hollywood cinema. I will focus on the subjects’ portrayal and how he builds the characters and story, as well as filmmaking techniques he has used in line with structuring the documentary, for example editing choices. I will use this to focus on authenticity, and the balance Gordon places between entertainment and an accurate account of events. In Bordwell’s definition of classical Hollywood cinema, the narrative is focused on a goal-oriented protagonist: a hero who is drawn into a situation, which he must resolve in some way. A typical skeleton structure of Hollywood films opens not on the protagonist, but on the protagonist’s opposition. Commonly, this opposition will be

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