People in America have many views when it comes to the effects video games have on children. A lot of people think that violent games are not healthy and serve as a wasteful source of entertainment. There are so many negative opinions concerning violent video games. Critics say, “violent games are a pretty poison for society, fancy blood and fireworks with no redeeming value. They say that video games take innocent young children and taint them with images of fiery destruction.” Video games are one of the hottest media sellers on today’s market, but how do they affect our children?
Should violent video game be sold to kids under 18,I said no. why did those video game got into the child's hand,because who ever sold the video game didnt care about what will happen to the kids,all they care is money! (Main #1) However, there are a bunch of bad things about those video game, but the Most of the bad effects of video games are blamed on the violence they contain. according to a scientific study, children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviors, and decreased prosocial helping, The effect of video game violence in kids is worsened by the games’ interactive nature. In many games, kids are rewarded for being more violent.
Critique on Do Video Games Kill? This article “Do Video Games Kill” by Karen Sternheimer addresses the wide spread idea; video games are the cause for “young killers” (210). Sternheimer believes concern for the influence video games may have on youth is spiraling out of control. She put most of the blame for this out of control concern on the media. She also writes some about politicians and the Juvenile Justice system.
Violent video games can lead to an increase aggressive behavior in children if parents do not make it clear that the behavior exhibited in these games is inappropriate. Children and adolescents need to be made to understand that the way people act in these games is not reality. Parents need to monitor the content of games their children are playing, as well as the amount of time spent playing them. Aggression is defined by the (American Psychological Association, 2012) as “behavior that causes psychological or physical harm to another individual.” This means that not all aggressive behavior is physical; it can also include insulting, obnoxious, and rude behavior. The Entertainment Software Rating Board (ESRB) defines violence in video games as, “Scenes involving aggressive conflict.
“Guns, Lies, and Video” Summary Rhetorical Analysis In Karen Wright’s “Guns, Lies, and Video” she addresses several arguments about the topic of violence in video games and the affect that they have on children and young adults. One of Wright’s opening statements is about how parents distinguish between virtual violence and physical violence and actually justify their children’s interaction with video games. She also states that there are studies that actually show the link between violence in the media and the aggressive ways their viewers respond to their messages. Wright also mentions how there was a time when video games truly were harmless, but now that they are more aggressive, people tend to get the message that violence is tolerable and funny. She also admits that one of the problems with video games is that there is no standard for rating video games, so any content that is profitable is acceptable.
Violent video games have the most negative psychological effects including: decreased socialization, increased aggressive thoughts, behaviors, and feelings. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours. The effect of video game violence in children is worsened by the games’ interactive nature. In many games, children are rewarded for being more violent. The act of violence is done repeatedly.
The question whether violent video games actually affect aggressive behavior has set a conflict between many researches. Aggression as defined in Webster’s Ninth New Collegiate Dictionary (1989) is defined as a hostile, injurious, or destructive behavior caused by frustration. Most researches based on their research support that violent video games do affect aggressive behavior and do have a link with the violent events mentioned above. However, there is research that supports the exact opposite; violent video games show no negative effects on children’s and adolescents’ behavior. Therefore, there are a lot of factors that we should consider before deciding whether violent video games actually drive abnormal behavior.
Some experts conclude that the recent trends of violence in video games and on TV are manipulating children. Nearly half of the video games a typical seventh grader plays are violent or involve killing. The shooters of the Columbine Tragedy, Dylan Klebold and Eric Harris, were avid players of the games Doom and Quake (Keegan). Both of which are controversial games that have been referred to as “ultraviolent video games” (Sternheimer). But normal, healthy children do not play these games just for the thrill of shooting someone.
Some are convinced that societal violence has intensified as violent video games have been introduced into the media and to generations. This is tied into several copycat instances that Bok focuses on. The film Natural Born Killers is actually said to be linked to more copycat violence more than any other movie. (Bok) The question the author purposes to her audience is whether or not the makers of this media should be held responsible for these assaults? Secondly, Bok criticizes ideas of desensitization taken into account for these psychologically violent urges to copycat crimes.
Video Gaming: Good or Bad? Kristian Formantes DeVry University ENG – 112 October 23, 2013 Professor Tamara Wentworth Video Gaming: Good or Bad? Is playing video games good or bad? Video gaming has always been frowned upon by some people especially by parents of young children. The rising popularity of video games has instigated a wide range of concerns from those who believe that playing games can corrupt the minds of children, teens, and even adults.