However, the documentary fails to acknowledge how the internet has helped kids by providing ways to find answers and acquire research and knowledge. Instead of exploring all the negatives found from the internet and kids growing up with the internet, the positives should also be discovered. The Frontline documentary also revealed that the internet has allowed kids to escape reality by having a “life” online. The internet helps kids express themselves through websites like MySpace, Facebook and blogs. The documentary goes on about how by letting the students have a life outside of reality can cause kids to have insecurity issues and have negative images for themselves.
Erik Corrigan Politics & Multiculturalism A. The title of this work is Beyond the Knapsack by Peggy McIntosh. The title in this article is helpful because it explains that kids in class just go through the motion but this article explains how she tries to get more students involved rather them just not raise there hand and not participate. B. The topic and issues of this article are that kids in school are not participating in class as much as they should and then they aren’t learning the material they are supposed to.
Traditional students are weak in reading and writing due to the “No Child Left Behind Act” implemented in 2001. Students were passed on to higher grades, not knowing the basics. The adult students were held back grades until they learned what was needed to continue. Traditional students are taught in schools how to use computers and the internet. Computers are now being introduced in kindergarten classes.
The essay “Why Games Are Good for You” written by Steven Johnson, was written not to say that video games are any better or worse than reading books but simply to clear the misconception that video games are a hindrance to people who play them when it comes to a normal education or learning the social skills people need to live a healthy life, Johnson believes nothing can replace the benefits of reading a book and the written word. However, video games appear to deliver information that would bore the average student in a way that entices them to learn more and keeps them interested in something ordinarily dull. Johnson believes it is because games give people visual rewards for our time spent that books or other forms of media aren’t able to deliver. For example, in certain games such as “SimCity” a user is encouraged to build a thriving metropolis, which teaches about taxes, population, economics and other subjects that must be considered in order to be progressive in the game. Video games require the player to memorize the information they take in, use their cognitive skills to solve a puzzle in the game or use their sensory skills to complete a task in addition to other benefits that haven’t been mentioned.
In “Should Professors Podcast Their Lectures” by Jason Shepard, he describes both the pros and cons of podcasting. Podcasts are video recordings made to download onto a computer, tablet, etc. In the beginning, Shepard states his main points on why podcasting would benefit the teachers and students. His reasoning is that it will help the professors connect with the younger generation, make repetition unnecessary and it will give the less knowledgeable a chance to catch up to speed. As the article goes on Shepard changes his position and argues on why podcasting is bad.
Florence Foster Instructor David English 102 11 January 2011 I have chosen to write about Brent Staples “What Adolescents Miss When We Let Them Grow up in Cyberspace.” Staples argue that “so called online communities isolate adolescents and hinder their social development” (241). Which I believe to be true, but the world as we know it, is becoming very advanced to technology. So that would basically leave adolescents with two decisions, either they have to jump on board with technology, or be left behind. Which would you prefer? Social interactive technologies, such as instant messaging and texting messaging are beginning to redefine the social networks of today’s youth.
Anthem, Web. 02 Jan. 2015. "Overview." What We Do. Verizon.
He uses several examples to explain his theory. First he makes the statement that our kids are becoming illiterate because we spend too much time on the computer trying to put color on our projects and downloading the material so that
Gatto says that school diminishes creativity; if anything kids discover their hidden creativeness in class while at school. He also says that kids are not able to advance in higher learning. When clearly, kids are able to follow the teacher and be able to get A's while the subjects get more extreme. Gatto says, "teachers tend to blame the kids, as you might expect"(pg. 683) from personal experiences I can say that I have had great relationships with my teachers throughout elementary school and especially High school.
The Effects of Combining Enterainment and Education Adam Genie English 1 March 29, 2012 In chapter 10 of Amusing Ourselves to Death, Neil Postman stresses the negative effects that television has not only had on American society as a whole, but on our educational system and especially the younger generations in America. Throughout the chapter, Postman carps about how schools today are bringing the television into a school setting, making teaching certain subjects easier for students to enhance comprehension and absorb the material. However, Postman argues that instead of improving their methods of teaching students, schools are combining education and entertainment into one. According to Neil Postman, the effect of television in America has impacted the way schools and parents teach their children, rendering television to be an essential component in education and the household. By involving television in education, it is becoming detrimental to the mind of the youth due to the fact that schools are taking something that is solely made to entertain and placing it into an educational setting.