Run Lola Run

838 Words4 Pages
In order to communicate life’s possibilities, Tykwer manipulates the distinctly visual to portray meaning to the audience. He communicates aspects of society and the world and us through the distinctly visual, which shapes our perspective of the truth. Tom Tykwer’s 1999 film Run Lola Run presents his audience with a postmodernist experiment in film. His distinctly visual and his unique methods create a dynamic film that challenges traditional methods. This style is shown through the exploration of games and the game theory. This is shown specifically in the opening scene and the casino scene in the third version of the film. Edvard Munch also expresses this through an abstract painting The Scream. Tykwer’s postmodernist approach highlights Lola’s perspective with nothing fixed but open to re-interpretation. He characterizes things by ideas that life lacks stability or certainty as shown by the films story and distinctly visual disjointedness, its embrace of pop culture and its blurring of distinctions between high and low culture. The normalcy of film is challenged by having three different scenarios and by having mixed media throughout the film. Firstly, Tom Tykwer presents game theory through a postmodernist approach, which allows him to explore many facets of Lola’s game and the game of life. The game that Lola is involved in is to save Manni’s life. Tykwer places an emphasis on the restrictions of time within the game through the opening scene. In the opening scene the first thing the viewer hears is the ticking of a stopwatch, followed by a non-diegetic, eerie and horror like soundtrack, which creates tension. The use of soundtrack indicates that time is inescapable. The clock motif is repeated through a mid-shot view of a gold pendulum swinging slowly contrasted sharply against the black background. A low angle tracking shot is then used to view the
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