Online Games Addiction

497 Words2 Pages
Effect of Computer or Online Games among 4th year students in Placido I. Senor Langtad City of Naga. I. Introduction The increasing trend of technology and in a technology-dependent based society, computers will continue to play a big role not only for business but also for pleasure. One of the best ways to use computers for pleasure is by means of computer game, regardless of online or LAN (local area networking) games. There are also some positive effects that computer games could offer to the users as a means of pleasure. The purpose of this study is the effect of computer or online games among 4th year students in Placido I. Senor Langtad City of Naga. Nowadays, Computers have become a social and economic necessity that permeates every part of our lives; it is feasible that in the future, every person in the world may own or use a computer. Computer gaming aspect of computer usage is recreational and lacks practicality in the majority of people’s daily life. But up to the worst case scenario that users become addicted to it. Computer game addiction is excessive or compulsive use of computer and video games that interferes with people’s daily life (1). Griffiths (2) defined addictive behavior as any behavior that features what he believes are the six core components of addiction (i.e., salience, mood modification, tolerance, withdrawal symptoms, conflict, and relapse). He further argued that Computer game addiction fulfils the criterion of addiction by virtue of meeting these criteria. Finally, Griffiths (3) concluded that adverse effects of video game addiction are relatively minor and temporary resolving spontaneously with decreased frequency of play or to affect a small group of players. The computer addicts, who dedicate a large portion of their time to playing a computer game, and display behaviors that are common to addiction. The percentage of
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