Video Gaming: Good or Bad? Kristian Formantes DeVry University ENG – 112 October 23, 2013 Professor Tamara Wentworth Video Gaming: Good or Bad? Is playing video games good or bad? Video gaming has always been frowned upon by some people especially by parents of young children. The rising popularity of video games has instigated a wide range of concerns from those who believe that playing games can corrupt the minds of children, teens, and even adults.
Indeed, many studies seem to indicate that violent video games may be related to aggressive behavior (Main #2) Too much video game playing makes your kid socially isolated. A study by Argosy University's Minnesota School on Professional Psychology found that video game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often. (Main #3) When playing online,kid can pick up bad language and behavior from other people, and may make kid vulnerable to online dangers. And a report shows that teens swear because of video game Game is bad for
Violence in video games’ disadvantages A. For players’ health 1. Physically To evaluate how violent video games affect children, one must consider the techniques these games rely on and what literature shows about the games’ impact. Violent video can be so addictive to children that they’re parents cannot control it. Children who are addict are playing these games until 2:00 a.m. without eating or drinking.
Children who are older may be able to understand the difference between fantasy and reality a little better, therefore older children should be able to play games at a parents discretion. Some experts say,” kids are attracted to video games not so much by the violence, but because the games present puzzles or problems to solve (Sherry 1). The media and many other angry parents like to find a source to blame such as video games. Although video games are very entertaining and becoming more of a virtual reality the truth
Violent video games have the most negative psychological effects including: decreased socialization, increased aggressive thoughts, behaviors, and feelings. Children who play more violent video games are more likely to have increased aggressive thoughts, feelings, and behaviours. The effect of video game violence in children is worsened by the games’ interactive nature. In many games, children are rewarded for being more violent. The act of violence is done repeatedly.
The Entertainment Software Rating Board (ESRB) defines violence in video games as, “Scenes involving aggressive conflict. May contain bloodless dismemberment.” They also base ratings on violent references in games. Game ratings vary from “eC” meaning the game is appropriate for young children to “Ao” meaning adults only with prolonged scenes if intense violence with blood and gore. Any rating above “eC” may contain varying amounts of violence, either cartoon or fantasy, or simulated to be real. Playing
She also admits that one of the problems with video games is that there is no standard for rating video games, so any content that is profitable is acceptable. One thing that she states is that the violence in video games has been linked to violence in the lives of the viewers, and that people who play video games naturally have a more aggressive personality. Though TV has also been known to show violence, Wrights says that video games are worse because they’re interactive. She also asserts that though people may like to deny the negative effects of video games, they cannot deny that the media is a manipulative tool that is used to trigger emotions. Wright’s closing statement is a warning to parents; she says that they need to educate themselves to keep their children safe.
Further, video game playing occurs in rich socio-cultural contexts, bringing friends and family together, serving as an outlet for adolescents, and providing the “raw material” for youth culture. Finally, video game research reveals many patterns in how humans interact with technology that become increasingly important to instructional technologists as they become designers of digital environments. Through studying video games, instructional technologists can better understand the impact of technology on individuals and communities, how to support digital environments by situating them in rich social contexts. This journal article will be helping in proving that video games can be educational even though some people fear that they have negative effects upon people. Also that video games can bring families together and friends.
Video games are known to create behavior problems in children. They can cause kids to start killing people because a kid may play a video game and in the video game they have to kill a person. Like for instance there is a game called postal. As reported by Barrie Gunter as Dodd said, “To win in the game players have to kill innocent bystanders, as well as armed opponents, before shooting themselves” (Gunter 7). A game like that can cause kids to start killing people in real life.
Maybe adult pornography sites don’t apply to every single kid, but how about the violent, gory, and explicit video games that elementary school children play? They still play those horrific games even when it gives them nightmares, and affects their ability to work during school. The internet is also like the home of false information and children trafficking center. As cliché as it sounds, not everything from the internet is true; people can