Digital Nation Essay

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igital Nation Response “Digital Nation,” is a 90-minute documentary on digital media use in the United States. It did not provide much in the way of new information. My main takeaway was that young people use a lot of media, but this is something I already knew. “Digital Nation” presented interviews with MIT students, scholars and die-hard World of Warcraft and Second Life players talking about heavy media use, I couldn’t help thinking that this was all redundant. I get it; people are wired all the time. But what does it mean? Watching “Digital Nation,” I expected to see something covering the nation. Instead, we mostly saw New York City, Cambridge, parts of California and South Korea. There are so many more regions in the US which deserved treatment; I would rather have gotten a look at, for example, the ways that digital media is impacting rural areas rather than spend time on Korea. Other American communities I wish were covered include those which are impoverished, undereducated, underemployed or multinational. As for what was covered in “Digital Nation,” the film was divided into halves. It began with education and learning, which included the segment on South Korea and also spent time speaking with people studying the cognitive effects of new media on the brain. This is where we learned that young people use an awful lot of media, and in some ways it distracts them from their studies, but in other ways using media may make students more focused. The second half covered gaming, and looked at the online and offline communities created in multiplayer games like World of Warcraft, and also how Second Life can be used to fulfill both personal fantasies and business meeting needs. Following this was a look at gaming and the military, and covered the use of video games as treatment for soldiers with PTSD, but also at the use of predator drones in war zones, a
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