In his essay, “Video Games Are Responsible for Increased Youth Violence,” author Ron Moten uses his experience working with troubled teenagers to uncover the negative effects of violent media. The problem he identifies is that violent media is responsible for desensitizing youth to violence, hence increasing crime in our society. Motten assumes his readers are educated and sympathetic, but uninformed of the threats posed by violent media. His purpose in his essay is to raise awareness of a connection between violent media and increased crime in society and to convince the audience that violent media needs to be regulated by laws. To achieve his purpose, Moten mainly uses ethos to appeal to his readers.
The gaming industry evolves and becomes an aspect of what the world represents. Today, gaming is not only for entertainment purposes, but also a stimulator, an educational tool, a messenger. Grand Theft Auto IV is one of the games that most critics criticized because of many representations in some aspects – violence, racism, crime, poverty, etc. The game becomes a tool to give people an idea that materialism sometimes affects a person’s life. Lots of problems occur in the society which is closely related to the game itself, and the game emphasized these issues.
However, the other side of the coin involves the creation of internet crime. There fails to exist reliable and precise statistics on the number of computer crimes and the overall economic loss caused to victims. One facilitating factor is that most of these crimes undergo undetected by the relevant authorities or the victims. Consequently, these crimes go unreported as there are many challenges in calculating the losses (Nelson, 2006). This has resulted in a collaborative effort by both law enforcement officials and computer scientists.
The methods used by an activist are considered harmful or helpful to society depending on the format, message, and other various factors that surround the willingness of an activist to prove his or her point. Through hacktivism, activists use the Internet as their public forum. Although hacking is wrong in many ways and most people look down upon it, it has some positive aspects to it. Hacking can have positive outcomes in a many aspects, but the two aspects most important is it brings into light the weaknesses of systems and applications, and also provides a transparent government, organization, entity, etc. We are living in a world in which we are increasing relying on computers, and information technology to make our lives better and more efficient.
Networked Systems Security Task 1 – THREATS AND IMPACT OF NETWORK THREATS There are many types of threats that can damage your computer either temporarily or permanently. Some threats posed may not threaten your computer right away however have the potential to do so. Some threats that present themselves can include physical threats such as the theft of equipment whether that is the monitor, computer etc. Other threats can be harder to find such as viruses, worms or any kind of malware. Understanding these threats allows the organisation to prevent, protect and correct any damage done to his/her computer to an extent.
However, no particular news showing that there been any reports of fraudulent use of identities obtained from the hack but Sony had been hack again in year 2012 October (Halliday, 2013). 2. Gaming and virtual services on the Internet, like Sony’s PSN, World of War Craft, and Second Life, boast millions of users. For each user, the service must store credit card information and personally identifiable information. What must these organizations do to protect the private information of their customers?
The imaginary friend that I picked is Lou, the article I think that he would find most convincing is “Don’t Withhold Violent Games” because one of his hobbies is to play games. This is a summary of the article “Don’t Withhold Violent Games” by Jessica Robbins. In this article, Robbins begins by acknowledging how far technology has come and how video games have become more graphic and violent (1). Due to a lot of crazy events that have taken place in the recent years involving violent acts, there has been concerns if violent media games have influence. Robbins spoke on the laws that some states have passed banning minors from viewing or purchasing violent video games without an adult and feels such law should not exist (1).
Companies such as this are required not only legally, but ethically to protect the customers’ private information or be held accountable by law. It is also bad practice to allow this sensitive information to be disseminated and stolen by cyber criminals. Since this kind of data must be protected at all costs, certain regulations were put in place so that standards for information security could be monitored. One of these standards is that all personal information is to be encrypted when being sent over the internet and also on the servers. This will make it much harder for the hacker to access the information easily.
While the internet plays an essential role in everything we do, computers have created new ways to take advantage of technology for criminal deeds. For example, hackers have the ability to steal millions of credit card numbers through the illegal access of a data base. Through online sharing networks, pedophiles distribute child pornography throughout the internet. Others can distribute viruses to computers if only for the sake of perversity and spitefulness. Not any one company or agency can successfully fight cybercrime alone, cooperation has to be the key to succeed.
The use of social media and the impact that it has on the criminal justice systems and the roles that it play in regards to the role of the prosecutor can be a blessing and a curse at the same time. Sites like Facebook and Twitter can be what the prosecutor need in order to win the case. The U.S. Department of Justice, Computer Crime & Intellectual Property Section, has produced training materials entitled “Obtaining and Using Evidence from Social Networking Sites.” This guide provides an overview of key social networking sites and instructs investigators on how to obtain and use information from those sites in criminal investigations. (Hunt, 2014) In United States v. Meregildo. As part of an investigation, the government sought and obtained a warrant for the contents of a suspected gang member’s Facebook page.