“40K in 40 Minutes”
“Roll’em and see what we got” said my opponent. I shake the dice in my hand hoping for anything but ones and twos. With a flick of the wrist I roll the hand-full of dice and come up with only one two out of ten dice. “Nine kills and only five guys left on the field, no way he can save enough for his soldiers to survive.” I thought to myself. He picks up his dice, shakes them with both hands together like a praying gesture and lets them fly. Anticipation to see what the results are like waiting to see your take your exams, your heart races, palms sweat, and you start to think what if I made a mistake in my tactics would this be the last shot I had? The results lie on the table in front of my two threes, three ones, two sixes and a five, he needed higher then fours to live. YES! His squads of soldiers are dead, and I move into the final round.
Next round starts as soon as we finish. No time to relax, nor time to clean table of my brightly orange and yellow painted Space Marines. The table terrain is a grass land, some added rolling hills and a river that separates diagonally done the forty-eight by forty-eight inch piece of ply wood we use as a battlefield. Our next match scenario is set as a night battle, meaning you two dice and times it by six to see how far you can see. My marines specialize in night fights being that they are part wolf, and with that they get an extra die to roll. We take turns placing battalions, tanks, and our leaders throughout the landscape. For this specific scenario I use mostly assault squads that don’t rely on sight but instead close hand to hand combat. My tanks are outfitted with search lights that can spot a single enemy unit up to twenty-four inches away which is pretty darn good if you ask me because the table is only forty-eight inches long and we deploy our troops at most twelve inches in. Now that we have everything set up in our starting zones and we rolled to see who goes first, by the way regardless if I...